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NPC Generator

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Advanced [show]


Godfrey Davenport, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is golden, silky, and of moderate length. His hazel eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and sabotage a competitor

Flaws: Terse, Lazy, Disease. Bonds: Attractive, Rich. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Godfrey Davenport, Male Human Warlock 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)10 (+0) 13 (+1)8 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Trey Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with white colored cloaks and clothing. He has no hair. He has gleaming, smiling brown eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better village for his children.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Disease, Antagonistic. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Rolls R's

Attributes [hide]

Trey Dalton, Male Human Monk 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)10 (+0) 8 (-1)15 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Davenport, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. His brown hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will rave to anyone who will listen. He is a bit of a xeno-phobe, disliking non-Humans.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Over the years he perfected his riding and shooting skills. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted. Flaws: Ugly, Insane, Racist. Bonds: Nature. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Guy Davenport, Male Human Commoner 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp.


Social Check DCs


Patrick Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a brown suit, white shirt, and brown tie, and sports empty pouches on his belt. His long blonde hair reaches down to his waist. His fierce gray eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to travel the world and help people.

Motivation: He's in love; and wants a kiss

Ideals: Fighting, Philantrophist. Bonds: Mentor, Adventurer, Has a crush. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Patrick Kelsey, Male Human Warrior 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)17 (+3) 18 (+4)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnoll, Abyssal, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 900 gp. Obsidian (10 gp). Star rose quartz (60 gp). Eye agate (10 gp).


Social Check DCs


Percival Hayden, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in collared shirts and wears a proper scarf over his head. His hair is black, silky, and of moderate length. His fierce blue eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gifted student he started as a Scribe, but he got bored and became a Assassin. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's looking for his big break; and further expansion of business

Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Has a crush. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Percival Hayden, Male Human Druid 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)14 (+2) 18 (+4)9 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 5000 sp. 2 Antitoxin. 1 Alchemist’s fire. 1 Everburning torch.


Social Check DCs

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