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NPC Generator

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Advanced [show]


Trym Shirley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His blonde hair is slicked back into a classic pompadour. His eyes are amber and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He works hard and plays hard.

History: From birth he was tutored by a cruel and relentless mentor. Trym was born on a far northern island where he grew up under the tutelage of his mother, an expert Scribe. He left for the north, certain he would find work there.

Motivation: To settle down with his crush; and wants his loneliness to end

Flaws: Antagonistic, Hedonist. Bonds: Mentor, Immigrant, Has a crush. Occupation: Scribe

Voice: Squeaky

Attributes [hide]

Trym Shirley, Male Human Warrior 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Athletics +5, History +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 40000 cp.


Social Check DCs


Diggory Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting green shirt and pants. He sports a long white beard, and similarly colored long hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to loving parents in a slum to the south. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved; and someone believes him a fraud

Ideals: Optimist. Bonds: Poor, Attractive, Enemies, Nature. Occupation: Spice Merchant

Voice: High pitched, excited

Attributes [hide]

Diggory Brandon, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Goblin, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theobald Sutherland, Male Human [Permalink]

Personal [hide]

Description: 6'5" and muscular, this northern man wears rags and sports a simple walking cane. His hair is blonde, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is lazy and tries to find solutions quickly.

History: Born in the north his family was never financially stable. Over the years he perfected his riding and shooting skills. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he feels threatened by others

Ideals: Athletic, Gifted. Flaws: Lazy. Bonds: Poor, Attractive, Nature. Occupation: Merchant

Voice: American accent

Attributes [hide]

Theobald Sutherland, Male Human Barbarian 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)8 (-1) 5 (-3)14 (+2)
Skills Athletics +1, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 37000 sp. Lapis lazuli (13 gp).


Social Check DCs


Gomory Shelby, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His right hand appears badly burned and disfigured. He has a small bristly mustache and wavy auburn hair. His gray eyes are slightly larger than normal.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Gomory hails from a village terrorized by illithids. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered illithids who tried to eat his hand. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To prove his worth to the world; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Flaws: Shy, Impulsive. Bonds: Enemies. Occupation: Stableman

Voice: Strong lisp

Attributes [hide]

Gomory Shelby, Male Human Wizard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)12 (+1) 10 (+0)11 (+0)
Skills Deception +2, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Wymar Walpole, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is renowned for his bright white suits and hats. He is bald on top and has large black tufts of hair around his ears. His amber eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Guard. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his brother before him, after school he went straight into learning to become a Guard. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Miner again; and further expansion of business

Ideals: Entrepeneur. Flaws: Ugly, Fearful, Mundane. Bonds: Poor, Job. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Wymar Walpole, Male Human Cleric 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)6 (-2) 14 (+2)10 (+0)
Skills Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Just what you see.


Social Check DCs

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