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NPC Generator

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Advanced [show]


Peter Northcott, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. He carries with him a set of crossbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His moppish silver hair is in a traditional bowl cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. Peter was born on a far western mountains where he grew up under the tutelage of his mother, an expert Masseuse. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Fighting, Gifted. Bonds: Rich, Immigrant, Job, Has a crush. Occupation: Masseuse

Voice: Nasally tone

Attributes [hide]

Peter Northcott, Male Human Ranger 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 16 (+3)9 (-1)
Skills Athletics +4, Performance +1
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2400 sp.


Social Check DCs


Diggory Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is heavily combed to the left. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Diggory was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 7 years later his spouse died after the birth of his son. Heartbroken, Diggory never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, In love. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Diggory Eastaughffe, Male Human Cleric 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)6 (-2) 14 (+2)16 (+3)
Skills Acrobatics +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 500 gp. Tourmaline (80 gp). Golden yellow topaz (400 gp).


Social Check DCs


Gunter Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear flannel. His auburn hair is long and unkept. His blue eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Junk Dealer

Voice: Creaky witch voice

Attributes [hide]

Gunter Myerscough, Male Human Ranger 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 64 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 10 (+0)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 90 pp. Violet garnet (200 gp). Smoky quartz (30 gp). Fiery yellow corundum (500 gp). 1 Minor magic item.


Social Check DCs


Gerard Camden, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He tends to wear a large black jacket. With a patchy brown beard and wild brown hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gifted from a young age, Gerard studied abroad. After coming to the age of reason, Gerard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Artistic, Gifted. Flaws: Insomniac. Bonds: Religious, Enemies, Family. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Gerard Camden, Male Human Sorcerer 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 17 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)16 (+3) 9 (-1)9 (-1)
Skills Arcana +6, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Ignan, Aquan, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 900 gp.


Social Check DCs


Roland Melancon, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing colorful clothing, dressed as a Miner. With a patchy brown beard and wild brown hair. This hazel eyed northerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Locksmith mother left him crippled. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally; and he's looking for his big break

Flaws: Ugly, Hedonist, Insane, Forgetful, Disease. Bonds: Adventurer. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

Roland Melancon, Male Human Rogue 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)13 (+1) 8 (-1)13 (+1)
Skills Performance +4, Religion +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 300 gp. Aquamarine (600 gp).


Social Check DCs

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