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NPC Generator

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Advanced [show]


Randal Barney, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He is tall, broad shouldered and powerfully built. His hair is silver and very short. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 14th year, his parents were killed by a illithids raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Religious, Enemies. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Randal Barney, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 9 (-1)17 (+3)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Shane Gresham, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a green tunic with brown highlights, and long grey pants that bunch up around his shoes, and a wedding ring on his right hand. His tied-back hair is silver. His blue eyes are passionate and lively.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Shane lived on a farm with his mother, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Shane never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Nothing but the best is good enough for him; and wants to raise his children well

Ideals: Impeccable. Flaws: Depressed, Forgetful. Bonds: In love, Family, Nature. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Shane Gresham, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)9 (-1) 18 (+4)7 (-2)
Skills Animal Handling +7, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp.


Social Check DCs


Percival Stapleton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear flannel, marred by beers. He has no hair. He has several tiny sapphire earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Religious. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Percival Stapleton, Male Human Monk 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)7 (-2) 10 (+0)14 (+2)
Skills Deception +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Walpole, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears tan cloth garments or leather armor. His chestnut hair is braided into rings. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a ruthless business man, a trait he acquired from his father.

History: He was born several months after his father was called into army service. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west.

Ideals: Entrepeneur. Flaws: Ugly, Terse. Bonds: Military, Immigrant. Occupation: Blacksmith

Voice: Shortens vowels

Attributes [hide]

Bertram Walpole, Male Human Monk 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)8 (-1) 15 (+2)10 (+0)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Darkwood Buckler.


Social Check DCs


Godfrey Fawcett, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy blonde hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is frequently practicing swordplay.

History: Godfrey was raised in a hard working conservative environment. Through the years after Godfrey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Godfrey's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 12 years.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Bowyer

Voice: Squeaky

Attributes [hide]

Godfrey Fawcett, Male Human Druid 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills Arcana +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnoll, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp. Coral (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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