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NPC Generator

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Advanced [show]


Everard Wharton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his chestnut hair to look like a famous performer. His amber eyes peer out from beneath his feathered pastel hat.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Everard hails from a village terrorized by drow. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: He's attracted to the PC; and he's in love

Ideals: Entrepeneur, Logical. Bonds: Enemies, Has a crush, Adventurer. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Everard Wharton, Male Human Expert 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 9 (-1)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 700 gp. Eye agate (6 gp). Banded agate (6 gp). Banded agate (6 gp).


Social Check DCs


Hugh Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a scimitar on his belt. His hair is long and brown with streaks of red, and is pulled back with small pastel clips. His beard is red, braided, and well cared for. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of eastern immigrants he idolized his father. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Immigrant, Family. Occupation: Architect

Voice: Speaks like tongue is numb

Attributes [hide]

Hugh Thorpe, Male Human Aristocrat 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)7 (-2) 13 (+1)14 (+2)
Skills Athletics +2, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2100 sp.


Social Check DCs


Bertram Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has black hair. His brown eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. He has since lost track of the people in his past.

Motivation: To share knowledge with the world; and his spouse's relatives view him with great suspicion

Ideals: Entrepeneur, Persistence, Logical. Bonds: Family, Rich. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Beckwith, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Diggory Burton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His head has been shaved. His blue eyes have a joyful gleam in them most of the time.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He works hard and plays hard.

History: Born in the west to a Bather, Diggory learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Diggory took refuge in the ruined castle and found the beat up scimitar and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Diggory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult.

Flaws: Ugly, Hedonist. Bonds: Rich, Job, Nature, Enemies. Occupation: Bather

Voice: Smooth and feminine

Attributes [hide]

Diggory Burton, Male Human Aristocrat 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 14 (+2)16 (+3)
Skills Arcana +4, Athletics +2
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Bullseye lantern. 1 Masterwork manacles.


Social Check DCs


Trey Northcott, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears rags and sports a simple walking cane. His right leg appears badly burned and disfigured. His brown hair is kept up in a ponytail inside a feathered hat. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the north his family was never financially stable. He helped his father out around the business and became quite the natural. He hasn't been sleeping well lately.

Motivation: He is terrified, and will act out of fear; and to get a good night's sleep

Ideals: Professionalism. Flaws: Fearful, Insomniac. Bonds: Poor, Job. Occupation: Glassblower

Voice: Australian accent

Attributes [hide]

Trey Northcott, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp).


Social Check DCs

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