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NPC Generator

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Advanced [show]


Anselm Hadley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a green feathered hat and green clothes, and his gloved hand is found clutching a shield. He has dyed his greying golden hair a little too much giving a sharp golden color. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his sister; and wants to open a new tavern

Ideals: Optimist. Bonds: Mentor, Job, Family. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Anselm Hadley, Male Human Barbarian 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Anthony Marleigh, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears dull red sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case, marred by chocolates. He wears his chestnut hair up. His green eyes dart from person to person to random spaces in the air.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many goblins want him driven away; and revenge

Ideals: Gifted. Flaws: Ugly, Lazy, Disease. Bonds: Enemies. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Anthony Marleigh, Male Human Commoner 7
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 43 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)15 (+2) 15 (+2)10 (+0)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +6

Possessions: 50000 cp.


Social Check DCs


Richard Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a long chestnut beard with little hanging trinkets. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Animal Trainer. Further he is a bit of a stoner and is frequently out of it.

History: Richard was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Animal Trainer. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Attractive, Job. Occupation: Animal Trainer

Voice: German accent

Attributes [hide]

Richard Wakefield, Male Human Aristocrat 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Aquamarine (300 gp). Amber (110 gp).


Social Check DCs


Theodoric Paxton, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a well pressed and immaculate suit (or dress). His chestnut hair is still thick. His skin is flawless and his amber eyes scan people very quickly.

Personality: He dislikes all the random violence that takes place in the west. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he has a crush on the local map maker

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Banker

Voice: Slurs words

Attributes [hide]

Theodoric Paxton, Male Human Monk 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)13 (+1) 9 (-1)14 (+2)
Skills Investigation +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1

Possessions: 40 pp. Zircon (40 gp). 1 Minor magic item.


Social Check DCs


Trym Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is styled in orderly dreadlocks. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He feeds upon the attention of others.

History: Trym was born in the east. At a young age he loved to build and create. A gifted student he started as a Miller, but he got bored and became a Body Guard. He has set out to sabotage the competition.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Persistence. Flaws: Greedy. Bonds: Attractive, Job, Has a crush. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Trym Bradshaw, Male Human Wizard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)12 (+1) 13 (+1)13 (+1)
Skills Animal Handling +3, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 34000 sp. 1 Minor magic item.


Social Check DCs

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