Manfred Westcott, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown tunic with green highlights, and long violet pants that bunch up around his shoes. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the east, but his parents moved at a very young age to the west. When Manfred reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his dancing dream.
Motivation: Wants to raise his children well; and doesn't want to be a spice merchant and was forced into it by his family
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Military, Family. Occupation: Spice Merchant
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 6000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Charles Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair, when down, is lengthy. His eyes are a pleasant green.
Personality: Prone to second guessing himself, he comes off as nervous. He does not trust anyone and sleeps with one eye open.
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Slave Trader father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and he has money and likes to spend it
Flaws: Shy, Insomniac, Disease. Bonds: Rich. Occupation: Butcher
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Stafford, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'7" and typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. His right hand appears badly burned and disfigured. His moppish red hair is in a traditional bowl cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with a spirit at a very young age, Miles has worked very hard to control his curse. During his travels, Miles and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Miles discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Miles fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Flaws: Ugly, Disease. Bonds: Adventurer, Enemies. Occupation: Servant
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 53 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Aquan, Ignan, Gnome
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 1200 gp. Zircon (40 gp). Banded agate (13 gp). White opal (700 gp).
Reynard Ashley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears white painted combat armor at almost all times. He wears his chestnut hair up in a very large beehive style do. His skin is flawless and his gray eyes scan people very quickly.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Reynard was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.
Motivation: Wants to work out more often; and to unite with his sister
Ideals: Athletic, Philantrophist. Flaws: Forgetful. Bonds: Attractive. Occupation: Brewer
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 5 (-3) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Infernal, Aquan, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: Obsidian (9 gp). 1 Minor magic item.
Solomon Whitby, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He wears his white hair down. His eyes are a pleasant hazel.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Energy wise he seems alert and responsive.
History: Solomon was born with his father's beautiful face. Over the years he perfected his riding and shooting skills. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world; and retire the richest man in the west
Ideals: Opinionated, Professionalism. Flaws: Impulsive. Bonds: Poor, Attractive, Nature. Occupation: Ruler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 1000 sp. Peridot (80 gp). Golden yellow topaz (1200 gp). Black opal (500 gp). Golden yellow topaz (1200 gp).
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Their contribution stands as a beacon of hope for all adventurers!
