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NPC Generator

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Advanced [show]


Gomory Middleton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and his gloved hand is found clutching a scimitar. He wears a colorful flower in his white hair. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gomory took refuge in the large cave and found the beat up scimitar and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Fighting. Bonds: Adventurer, Attractive, Religious, Nature. Occupation: Dilettante

Voice: Relaxed voice

Attributes [hide]

Gomory Middleton, Male Human Barbarian 9
Medium (6'4") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 63 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills History +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 120000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Quinton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Hunter uniform. His skin is fair and his fingers are delicate and long. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with vampirism at a very young age, Manfred has worked very hard to control his curse. He struck the Hunter job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to open a new tavern

Ideals: Impeccable. Flaws: Disease. Bonds: Job, Poor. Occupation: Hunter

Voice: Speaks with a cold

Attributes [hide]

Manfred Quinton, Male Human Warrior 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)14 (+2) 8 (-1)13 (+1)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Solid gold idol (700 gp).


Social Check DCs


Odo Rowley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He very much looks the part of a Mercenary. He has wavy auburn hair. His brown eyes peer out from beneath his small grey hat.

Personality: He is overprotective of those who hire his services. He is frequently practicing swordplay.

History: His father raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to protect his home

Ideals: Gifted. Bonds: Job, Guardian, Military, Nature. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Odo Rowley, Male Human Aristocrat 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2800 sp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Solomon Pickering, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an entirely tan suit with red socks and a vest with buckled shoes. His brown hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a necromancer, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Solomon took refuge in the ruined castle and found the beat up glaive and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Solomon Pickering, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 2 Acid flasks.


Social Check DCs


Alexandre Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a green and brown handkerchief worn on his left side. His golden hair is heavily combed to the left. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Human culture. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: A strong sense of loyalty to Human people; and money/treasure

Ideals: Gifted. Flaws: Racist, Insane. Bonds: Rich. Occupation: Dyer

Voice: Tuts and clicks tongue

Attributes [hide]

Alexandre Winterbourne, Male Human Warrior 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)16 (+3) 18 (+4)16 (+3)
Skills Medicine +6, Survival +6
Senses Passive Perception 14
Languages Common, Orc, Druidic, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs

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