Theodoric Bradley, Male Human [Permalink]
Personal [hide]
Description: He sports black clothing, slightly heavier than average wear. His hair is black and curly. His face is covered beneath a completely black helmet.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the west his family was never financially stable. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 5 years.
Motivation: Wants to open a new tavern.
Ideals: Justice, Gifted. Bonds: Poor, Job. Occupation: Bellfounder
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Orc, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 600 gp. Sard (50 gp). Amber (60 gp). 1 Minor magic item.
Norman Northcott, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a feathered hat to cover his moderate length blonde hair. His face is covered beneath a completely black helmet.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gifted from a young age, Norman studied abroad. He was an athlete and attended two major summer competitions. He never won. He was granted psionic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Justice, Joker, Gifted. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
Possessions: 200 gp. A small bag of saffron. (20 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). A small bag of saffron. (20 gp). Gold and topaz bottle stopper cork (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Clerebold Wheatley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male very much looks the part of a Mercenary. He is tall, broad shouldered and powerfully built. He wears his blonde hair down. His amber eyes are passionate and lively.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. His childhood dream was to be a Detective, but he was a colossal failure. In the meantime he has taken over work as a Mercenary and occasionally as a mercenary.
Motivation: He has passion for adventuring and risk; and expand his business
Flaws: Antagonistic. Bonds: Job, Attractive, Adventurer, Enemies. Occupation: Mercenary
Voice: Russian accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Gnome, Draconic, Aquan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Minor magic item.
Wymar Bentley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears green cloth garments or leather armor. His hair is long and brown with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. He wears a mask on his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Wymar was raised in a hard working conservative environment. His childhood dream was to be a Brewer, but he was a colossal failure. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Flaws: Forgetful. Bonds: Job, Enemies. Occupation: Mayor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 66 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Auran
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 40 pp.
Gunter Marley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and blue eyes are beguiling and draw you in.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Gunter lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their daughter. He worked as a Actor, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his brother; and he's repulsed by the pc
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Actor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 47000 sp. Solid gold idol (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Golden circlet with four aquamarines (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!