Aldous Kendall, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His green eyes are slightly larger than normal.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.
Motivation: He is terrified, and will act out of fear; and to reunite with his absent father
Ideals: Passionate, Artistic. Flaws: Fearful. Bonds: Family, Nature. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Anselm Lancaster, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a clover on it. His white hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He comes from a rich western family. He worked as a nervous Sculptor and found it very stressful. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge
Flaws: Shy. Bonds: Attractive, Rich, Job, Enemies. Occupation: Sculptor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 15000 cp.
Gerald Sheldon, Male Human [Permalink]
Personal [hide]
Description: This man wears suspenders and red workpants. His shirt is brown, and he wears a heavy red leather apron most of the time. He is muscular with a powerful set of arms. His long auburn hair reaches down to his waist. His gray eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He enjoys reading and quiet.
History: He was raised in a island tribe. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 15 years.
Motivation: He is greedy; and he wants nothing more than to rejoin the army
Ideals: Logical. Bonds: Job, Nature, Military, Rich. Occupation: Mortician
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item.
Hubert Conway, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears skinny pants and wears a brown and blue robe with the hood down. His chestnut hair is kept up in a ponytail inside a broad hat. His thin eyebrows rest above his beady brown eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.
History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Painter
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: Just what you see.
Rolf Heiser, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears skinny pants and wears a blue and black robe with the hood down. His tied-back hair is brown. He has hazel eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He feeds upon the attention of others.
History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is unsatisfied with his job; and he is greedy
Ideals: Athletic. Bonds: Job, Attractive, Rich, Nature. Occupation: Guard
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 61 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Celestial
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 4000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
