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NPC Generator

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Advanced [show]


Everard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this eastern man wears a custom-built plate barding that's adorned with violet lining and desert motifs. His hair is chestnut, silky, and of moderate length. His amber eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic, Joker. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Server

Voice: Speaks with squeezed throat

Attributes [hide]

Everard Eastaughffe, Male Human Warrior 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)17 (+3) 6 (-2)16 (+3)
Skills Insight +0, Investigation +5
Senses Passive Perception 8
Languages Common, Undercommon, Abyssal, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Gerard Hadley, Male Human [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his crossbow always slung over his shoulder. He carries a battered bastard sword and tarnished crossbow as well. His silver hair is cut jaggedly and amateurishly. His eyes are likewise violet.

Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Mason profession.

History: His father raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Opinionated. Bonds: Job, Nature, Rich. Occupation: Bricklayer

Voice: Pirate accent

Attributes [hide]

Gerard Hadley, Male Human Warrior 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)8 (-1) 16 (+3)16 (+3)
Skills Acrobatics +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerald Hamilton, Male Human [Permalink]

Personal [hide]

Description: This southern man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. He wears his white hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gerald was raised in a hard working conservative environment. He worked as a nervous Butcher and found it very stressful. He left for the south, certain he would find work there.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Insane, Impulsive. Bonds: Poor, Immigrant, Job. Occupation: Butcher

Voice: Laughs frequently while speaking

Attributes [hide]

Gerald Hamilton, Male Human Cleric 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)17 (+3) 13 (+1)14 (+2)
Skills Nature +5, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


William Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He wears his auburn hair down. His half smiles and amber eyes are beguiling and draw you in.

Personality: Always inclined to offer people food he seems plenty friendly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: William was born in the south. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.

Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Fighting, Persistence, Entrepeneur. Bonds: Attractive. Occupation: Laborer

Voice: Booming voice

Attributes [hide]

William Wellington, Male Human Expert 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)11 (+0) 13 (+1)16 (+3)
Skills Insight +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Carnelian (20 gp). Deep blue spinel (700 gp).


Social Check DCs


Trym Marlowe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear red tank tops with tan pants. His broad hat is riddled with cuts and holes. He wears a mask on his face.

Personality: Eccentric and domineering, Trym will drive conversation. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Sculptor mother left him crippled. He hasn't been sleeping well lately.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Extrovert, Logical. Flaws: Ugly, Disease, Insomniac. Occupation: Guard

Voice: Relaxed voice

Attributes [hide]

Trym Marlowe, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)12 (+1) 7 (-2)14 (+2)
Skills Animal Handling +0, Investigation +3
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1800 sp. 1 Hourglass. 1 Small steel mirror. 1 Silk rope.


Social Check DCs

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