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NPC Generator

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Advanced [show]


John Beitz, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large grey jacket. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Human supremacist, though he does not identify as such. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. His first spouse was a Unemployed, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.

Motivation: He wants to get laid; and a strong sense of loyalty to human people

Flaws: Insane, Racist. Bonds: Family, Rich, Has a crush. Occupation: Mortician

Voice: Slow speaker

Attributes [hide]

John Beitz, Male Human Bard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. 5 Acid flasks. 3 Tanglefoot bags.


Social Check DCs


Gomory Beckwith, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red armored body suit, with a simple brown line shooting up and back down. His brown hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Passionate. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Bowyer

Voice: Gruff and masculine

Attributes [hide]

Gomory Beckwith, Male Human Druid 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)15 (+2) 9 (-1)16 (+3)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 9
Languages Common, Auran, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Sapphire pendant on gold chain (1200 gp).


Social Check DCs


Ernest Barlow, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is slicked back into a classic pompadour. His hazel eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the south. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and wants to have a good time and be beloved

Ideals: Pacifist, Gifted, Fighting, Optimist. Bonds: Adventurer. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Ernest Barlow, Male Human Expert 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 11 (+0)13 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Trym Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. With bright silver hair and a scraggly beard. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.

History: Born to a Miller, his mother struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He struck the Barrister job and began his own company from there.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Athletic, Disciplined. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Barrister

Voice: Can't modulate volume

Attributes [hide]

Trym Hadlee, Male Human Barbarian 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 47 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 9 (-1)10 (+0)
Skills Nature +5, Performance +3
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. Emerald (1500 gp). Alexandrite (700 gp). Chalcedony (20 gp). Brown-green garnet (90 gp).


Social Check DCs


Frederick Harrington, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a long, violet cloak. He has done his best to style his chestnut hair to look like a famous performer. His thin eyebrows rest above his beady amber eyes.

Personality: Frederick is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better kind of golem.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Extrovert, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Frederick Harrington, Male Human Monk 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4

Possessions: 500 gp.


Social Check DCs

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