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NPC Generator

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Advanced [show]


William Oakley, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears skinny pants and wears a pastel and tan robe with the hood down. He has a long red beard with little hanging trinkets. He has a dull look in his blue eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: William was raised in a hard working conservative environment. A gifted student he started as a Bowyer, but he got bored and became a Barkeep. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bowyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To be a Bowyer again.

Flaws: Sensitive, Impulsive. Bonds: Job, Has a crush. Occupation: Barkeep

Voice: Speaks through clenched teeth

Attributes [hide]

William Oakley, Male Human Aristocrat 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 7 (-2)14 (+2) 11 (+0)7 (-2)
Skills Investigation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: 300 gp. 1 Full Plate. 1 Chain shirt. 1 Full Plate. 1 Darkwood Shield.


Social Check DCs


Charles Clare, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. He has red hair. His fierce green eyes like to dwell on things.

Personality: Charles wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... Around other people he will do his best to conceal his emotions and appear jolly.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Charles took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He has worked as a Animal Trainer like his father before him.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Disciplined. Flaws: Shy. Bonds: Nature, Job. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Clare, Male Human Expert 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Charles Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears grey trousers with yellow and grey striped suspenders. He wears various colorful collared shirts. His silver hair is unkempt and raggedy. His thin eyebrows rest above his beady violet eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the north to a Navigator, Charles learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Navigator. He tends to his Navigator job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Poor, Job. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Charles Gentry, Male Human Ranger 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)7 (-2) 12 (+1)14 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Charles Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple pastel robe with violet stripes complete with hood. His white hair is matted, messy, and big. His hazel eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the west. A gifted student he started as a Mercenary, but he got bored and became a Hunter. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Forgetful. Bonds: Job, Immigrant. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Charles Quinton, Male Human Aristocrat 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)7 (-2) 11 (+0)15 (+2)
Skills Acrobatics +4, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Chad Stapleton, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. He wears a feathered hat to cover his moderate length blonde hair. He has a dull look in his violet eyes.

Personality: Chad hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He receives visions of the future at random moments

History: Chad was born in the north. At a young age he loved to build and create. After coming to the age of reason, Chad took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Many orcs want him driven away; and revenge

Ideals: Artistic, Gifted, Persistence. Bonds: Enemies. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Chad Stapleton, Male Human Paladin 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)16 (+3) 7 (-2)11 (+0)
Skills Athletics +3, Perception +0
Senses Passive Perception 10
Languages Common, Gnoll, Draconic, Ignan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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