Alex Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears green leather gloves, a green jacket, and tight pants. His black hair is kept up in a ponytail inside a top hat. He has blue eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the south, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.
Motivation: He wants revenge against gnolls; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Racist. Bonds: Immigrant, Enemies. Occupation: Shepherd
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 21 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 13 (+1) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 20000 cp. Black pearl (500 gp). Red garnet (130 gp). Hematite (13 gp).
Bernard Langdon, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He has done his best to style his auburn hair to look like a famous performer. His eyes are gray and he is always smoking a pipe.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. Days after completing his studies, news broke out that his hometown was attacked by drow. Bernard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: To share knowledge with the world; and a need for knowledge about a nearby landmark
Ideals: Logical. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Sellsword
Voice: Italian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 20 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 400 gp. Rock crystal (50 gp). 1 Minor magic item.
Lewis Remington, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. He wears a broad hat to cover his moderate length silver hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He is mildly Human supremacist, though he does not identify as such. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lewis took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To settle down with his crush; and doesn't want to be a ruler and was forced into it by his family
Flaws: Racist. Bonds: Has a crush, Nature, Job, Family. Occupation: Ruler
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Manfred Conway, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a custom-built plate barding that's adorned with green lining and desert motifs and is in decent physical shape. With bright brown hair and a scraggly beard. His violet eyes are slightly larger than normal.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.
Motivation: He desires power and/or immortality; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur, Gifted. Bonds: Slave, Adventurer. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. Brown-green garnet (130 gp). Moss agate (16 gp). Red garnet (130 gp).
Dustin Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. He sports a long chestnut beard, and similarly colored long hair. He is baby faced.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. Since then, he has sought to make the best of life.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to have a good time and be beloved
Ideals: Optimist, Gifted. Flaws: Greedy. Bonds: Attractive, Slave. Occupation: Bellfounder
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 600 gp.
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