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NPC Generator

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Advanced [show]


Rolf Tenley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. His hair is blonde and curly. His eyes are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast island. Over the years he perfected his riding and shooting skills. After a long history of fighting, Rolf and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to clean up the streets

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rolf Tenley, Male Human Bard 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)17 (+3) 8 (-1)17 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 9
Languages Common, Elven, Infernal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 500 gp. Iolite (20 gp). Violet garnet (1200 gp).


Social Check DCs


Raymond Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and carries ceremonial daggers. His hair is blonde, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.

History: He was born several months after his mother was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer, Military, Religious. Occupation: Stylist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Raymond Mitchell, Male Human Paladin 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Athletics +2, Deception +2
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Just what you see.


Social Check DCs


Thomas Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with violet and black striped suspenders. He wears various colorful collared shirts. He keeps his long black hair kept up in a rat tail. His fierce gray eyes like to dwell on things.

Personality: He is irascible and easily irritated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Interpreter business at a young age. He has chosen to use the inheritance that was left to him frivolously. He became a Interpreter soon after.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Military, Job, Rich, Religious. Occupation: Interpreter

Voice: Hollow voice

Attributes [hide]

Thomas Cornish, Male Human Adept 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 60 pp. 1 Everburning torch. 2 Antitoxin. 6 Acid flasks.


Social Check DCs


Ralf Wesley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. He is baby faced.

Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Ralf was left his father's suit of armor and trained in its use and care. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Military, Family. Occupation: Layabout

Voice: Scandinavian accent

Attributes [hide]

Ralf Wesley, Male Human Barbarian 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)18 (+4) 11 (+0)9 (-1)
Skills Religion +6, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Gold dragon comb with red garnet eye (900 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Ernest Upton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a violet collared shirt and green pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His head has been shaved. He wears an eyepatch.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Fletcher father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Ugly, Impulsive, Disease. Bonds: Immigrant. Occupation: Baker

Voice: pre-pubescent

Attributes [hide]

Ernest Upton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)12 (+1) 10 (+0)11 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 40 pp.


Social Check DCs

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