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Advanced [show]


John Walcott, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is knotted and matted. His amber unseeing eyes seem to look past you.

Personality: He is happy with his job as a Butcher. He turns his eye from what people do, preferring to live and let live. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered east to less war torn lands. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Disease, PTSD. Bonds: Job, Adventurer. Occupation: Butcher

Voice: Italian accent

Attributes [hide]

John Walcott, Male Human Barbarian 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). 1 Half-Plate. 1 Darkwood Shield. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


Simon Weld, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He wears a small hat to cover his moderate length chestnut hair. He is baby faced.

Personality: His tongue was cut out and he uses sign language. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a necromancer, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often.

Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Mentor, Nature. Occupation: Engraver

Voice: Cold and demanding tone

Attributes [hide]

Simon Weld, Male Human Warlock 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 300 gp.


Social Check DCs


Aldous Ramsay, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his mace. He is tall, broad shouldered and powerfully built. His silver hair is drawn into a tight pony tail with a skull scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Aldous was left his father's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Military. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Aldous Ramsay, Male Human Paladin 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 12 (+1)8 (-1) 12 (+1)9 (-1)
Skills Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Gerald Copeland, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is golden and curly. This brown eyed easterner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality.

Flaws: Shy, Disease. Bonds: Adventurer, Rich, Attractive. Occupation: Bellfounder

Voice: Spits and sputters

Attributes [hide]

Gerald Copeland, Male Human Druid 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 9 (-1)10 (+0)
Skills Acrobatics +5, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Hunter Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. He carries a battered axe and tarnished scythe as well. He keeps his long black hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of gnolls once and for all.

History: When he was but 3 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Hunter was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

Hunter Melancon, Male Human Adept 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 15 (+2)8 (-1)
Skills Intimidation +1, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 29000 cp.


Social Check DCs

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