Tim Altham, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He typically wears brown cloth garments or leather armor. His whole body is exceptionally muscular. His Stetson hat is riddled with cuts and holes. His eyes are brown and he is always smoking a pipe.
Personality: Tim is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.
Motivation: He is greedy; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant, Poor. Occupation: Doctor
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 800 gp.
Kody Walcott, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a brown tunic with yellow highlights, and long black pants that bunch up around his shoes. His white hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He speaks before he thinks and is too direct. He is afraid of women and trembles around them
History: Sold as a small child to a brothel owner, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions; and to get a good night's sleep
Flaws: Insomniac, Impulsive, Shy. Bonds: Mentor, Rich, Religious. Occupation: Architect
Voice: Timid voice
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Manfred Richie, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears skinny pants and wears a pastel and red robe with the hood down. His clothes are grease stained in places. His blonde hair is kept up in a ponytail inside a top hat. He wears a mask on his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.
History: He got into the Architect business at a young age. A gifted student he started as a Cook, but he got bored and became a Architect. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor; and to get a good night's sleep
Ideals: Fighting. Flaws: Insomniac. Bonds: Poor, Immigrant, Job. Occupation: Architect
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 6 (-2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 300 gp. Obsidian (16 gp). Red-brown spinel (150 gp). Black pearl (600 gp). Bloodstone (70 gp). 1 Minor magic item.
Justin Ramsey, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a black poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. His gray eyes are slightly larger than normal.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He works hard and plays hard.
History: Justin was raised in a hard working conservative environment. He worked as a nervous Knight and found it very stressful. He got away from his former life and has fallen to alcoholism.
Motivation: To be a Sage again.
Flaws: Antagonistic, Hedonist, Addict. Bonds: Attractive, Job. Occupation: Knight
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 23 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 300 gp. Bloodstone (70 gp). Alexandrite (300 gp). Blue sapphire (1500 gp).
Manfred Vance, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Courier soon after.
Motivation: Sabotage a competitor; and money/treasure
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Rich, Mentor, Job. Occupation: Courier
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
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