Dustin Nash, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. With a patchy chestnut beard and wild chestnut hair. His green eyes have a joyful gleam in them most of the time.
Personality: He exudes charisma. He is a tour de force of persuasion. He also is a firm believer in the manly ideal.
History: The child of a Ruler, who enjoyed hunting, Dustin was taken on many hunting expeditions. He worked as a nervous Beggar and found it very stressful. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and he wants nothing more than to rejoin the army
Flaws: Impulsive. Bonds: Attractive, Nature, Job, Military. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp.
Drogo Watson, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a lot of dark rich colors, with gold accents. His hair is black and very short. His eyes are a pleasant violet.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his sister; and wants to raise his children well
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Family, Poor. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Ignan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 40000 cp. 1 Minor magic item.
Odo Mori, Male Human [Permalink]
Personal [hide]
Description: He typically wears violet cloth garments or leather armor. He carries a battered whip and tarnished lance as well. His auburn hair is lengthy. His eyes are brown and beady.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He enjoys reading and quiet.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Odo took refuge in the old dungeon and found the beat up lance and armor he uses now. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Ugly, Emotional. Bonds: Nature. Occupation: Mayor
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Balimaar Bradley, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. His hair is short and brown. He has brown eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the west to a Guard, Balimaar learned a great deal about his father's area of expertise. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.
Motivation: Wants his loneliness to end; and wants to have a good time and be beloved
Ideals: Optimist, Athletic. Flaws: Fearful. Bonds: Job, Has a crush. Occupation: Guard
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Draconic, Gnome, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 1000 sp.
Theobald Atherton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His silver hair is heavily combed to the left. His eyes are gray.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born a particularly ugly child, much to the horror of his parents. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He then took over the family business and is one of the better Bather for hire.
Motivation: To reunite with his old friends.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Adventurer, Job. Occupation: Bather
Voice: German accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp. 1 Chain shirt.
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