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NPC Generator

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Advanced [show]


Ralf Tenley, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an entirely grey suit with red socks and a vest with buckled shoes. His hair is greying and his face has many wrinkles. He has a dull look in his hazel eyes.

Personality: His tongue was cut out and he uses sign language. He is afraid of women and trembles around them

History: Sold as a small child to a necromancer, Ralf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Disease, Shy. Bonds: Mentor. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Ralf Tenley, Male Human Warlock 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 17 (+3)13 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Alex Holton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and sports grey clothing, slightly heavier than average wear. With a patchy silver beard and wild silver hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is harsh and unforgiving.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Slave Trader, and he later adopted a second son.

Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found

Flaws: Antagonistic, Disease. Bonds: Attractive, Family, Military. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Alex Holton, Male Human Warlock 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 6 (-2)12 (+1) 15 (+2)14 (+2)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 300 gp.


Social Check DCs


John Mori, Male Human [Permalink]

Personal [hide]

Description: He wears a brown cloak and cross-gartered grey stockings. He has shaved his head bald. His face is scarred and worn.

Personality: He is a Stableman first and foremost. He believes firmly that knowledge should be universal. He has a small toy that he constantly fidgets with.

History: He was born to a pair of big game hunters, but was frequently ill as a child. John was born on a far southern desert where he grew up under the tutelage of his father, an expert Stableman. He has drifted from career to career and currently works as a Stableman.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Ugly, Addict, Disease. Bonds: Job, Immigrant. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

John Mori, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)17 (+3) 14 (+2)15 (+2)
Skills Animal Handling +5, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Trym Washington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to raise his children well; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Extrovert. Bonds: Adventurer, Family, Religious, Enemies. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Trym Washington, Male Human Wizard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)8 (-1) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Magnifying glass. 1 Superior lock. 1 Magnifying glass.


Social Check DCs


Alex Addington, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. He keeps his long brown hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alex took refuge in the large cave and found the beat up sword and armor he uses now. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and he is greedy

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Butcher

Voice: growls and snarls, animalistic

Attributes [hide]

Alex Addington, Male Human Monk 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)15 (+2) 9 (-1)9 (-1)
Skills Arcana +5, Insight +2
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 80 pp. Smoky quartz (70 gp).


Social Check DCs

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