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NPC Generator

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Advanced [show]


Charles Springfield, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a black coat with violet slacks. He is portly but not overly obese. His hair is chestnut, silky, and of moderate length. He has a tattooed face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To reunite with his old friends; and wants his loneliness to end

Ideals: Joker. Bonds: Attractive, Mentor, Has a crush, Adventurer. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Charles Springfield, Male Human Barbarian 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Charles Soames, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He prefers to wear flannel. His red hair is cut short with large spiked bangs in the front. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal painting training, and achieved minor success. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Artistic, Gifted. Flaws: Shy, Mundane. Bonds: Guardian. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Charles Soames, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs


Guy Lindsey, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His skin is fair and his fingers are delicate and long. He keeps his chestnut hair in a flapper bob. His eyes are blue and beady.

Personality: His tongue was cut out and he uses sign language. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a Carter, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He has achieved small success as a Mayor.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Disease. Bonds: Religious, Poor, Job. Occupation: Mayor

Voice: Irish accent

Attributes [hide]

Guy Lindsey, Male Human Ranger 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 600 gp. Lapis lazuli (12 gp). White opal (500 gp). Rose (40 gp). Azurite (12 gp).


Social Check DCs


Miles Richie, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in an above average manner and is in decent physical shape. He has a long brown beard with little hanging trinkets. His blue eyes peer out from beneath his small tan hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and regain custody of his son

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Dyer

Voice: Slow speaker

Attributes [hide]

Miles Richie, Male Human Paladin 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 56 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)12 (+1) 13 (+1)17 (+3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 4000 sp. Golden yellow topaz (1300 gp). Alexandrite (1300 gp). Jasper (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Odo Windsor, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan shirt with thin green vertical stripes and black pants. He has a long chestnut beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Mentor. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Odo Windsor, Male Human Wizard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)10 (+0) 11 (+0)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 32000 sp. 1 Holy water. 1 Antitoxin. 1 Antitoxin. 4 Smokesticks.


Social Check DCs

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