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Advanced [show]


Trey Marley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He has a slight overbite and is overall scrawny. With a patchy chestnut beard and wild chestnut hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of a Slave Trader, who enjoyed hunting, Trey was taken on many hunting expeditions. Trey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against drow.

Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Nature, Enemies. Occupation: Body Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Trey Marley, Male Human Wizard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: Just what you see.


Social Check DCs


Trey Hornsby, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. He wears his chestnut hair up. His violet unseeing eyes seem to look past you.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of orcs once and for all.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Trey's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Trey and his spouse have recently divorced.

Motivation: Many orcs want him driven away.

Ideals: Artistic. Flaws: Disease, Antagonistic. Bonds: Attractive, Enemies. Occupation: Barrister

Voice: Dutch accent

Attributes [hide]

Trey Hornsby, Male Human Warrior 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)12 (+1) 15 (+2)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Black pearl (700 gp). Star rose quartz (50 gp). 1 Minor magic item.


Social Check DCs


Ralf Gresham, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is golden, silky, and of moderate length. His eyes are likewise brown. His teeth are white and perfect.

Personality: Calm and collected, he is a well trained Stableman. He takes great joy in being the best Stableman in town.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up rapier and armor he uses now. He inherited the family business which he has now maintained for 5 years.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Entrepeneur, Athletic. Bonds: Attractive, Job, Nature. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Ralf Gresham, Male Human Fighter 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Intimidation +6, Nature +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Balimaar Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Bellfounder. His golden hair is still thick. He has brown eyes and a white hat with a black feather.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He loathes his own lifestyle; and further expansion of business

Ideals: Artistic, Gifted. Flaws: Depressed. Bonds: Poor, Job, Guardian. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Balimaar Tinley, Male Human Rogue 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 14 (+2)17 (+3)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Giant, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 500 gp. Moss agate (9 gp). Blue sapphire (1300 gp). Zircon (60 gp). Carnelian (60 gp).


Social Check DCs


John Marlee, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is physically well-built. His long white hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born a particularly ugly child, much to the horror of his parents. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by goblins. John was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he wants revenge against goblins

Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Slave, Enemies. Occupation: Stylist

Voice: Strong lisp

Attributes [hide]

John Marlee, Male Human Commoner 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)12 (+1) 11 (+0)16 (+3)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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