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Advanced [show]


Chad Hackney, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. He has a very tight haircut. His eyes are a pleasant violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.

History: He got into the Weaver business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Weaver. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Weaver

Voice: Old Prospector

Attributes [hide]

Chad Hackney, Male Human Ranger 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)17 (+3) 8 (-1)9 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Terran, Ignan, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. Red spinel (50 gp). Iolite (60 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Clare, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears grey trousers with yellow and pastel striped suspenders. He wears various colorful collared shirts. He has a small bristly mustache and wavy black hair. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He does not trust anyone and sleeps with one eye open.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Entrepeneur, Fighting. Flaws: Insomniac, Disease. Bonds: Attractive. Occupation: Sage

Voice: High pitched and raspy

Attributes [hide]

Ernest Clare, Male Human Cleric 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 300 gp. 1 Masterwork manacles. 1 Bullseye lantern.


Social Check DCs


Charles Ogden, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, wearing black shirts, loose pants, and blazers most of the time, he is not a threatening figure. He has styled his auburn hair well, parting it to the right. His blue eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Charles took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Insane. Bonds: Attractive, Poor, Military, Nature. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Charles Ogden, Male Human Sorcerer 9
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 13 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)14 (+2) 14 (+2)10 (+0)
Skills Religion +5, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 1400 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Robert Ansley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears bulky grey painted plate armor. He wears a broad hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He never swears and excessively uses polite adverbs when speaking. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Apothecary arts, while his father instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist, Gifted. Bonds: Rich, Job. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Robert Ansley, Male Human Rogue 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)10 (+0) 12 (+1)16 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Theobald Blankley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is renowned for his bright red suits and hats. His black hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Fletcher like his father before him.

Motivation: Expand his business; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Theobald Blankley, Male Human Wizard 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 45 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)9 (-1) 8 (-1)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Lapis lazuli (13 gp). Rose (30 gp). Amber (150 gp). Onyx (30 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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