Patrick Conway, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a white vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a mace. His brown hair is heavily combed to the right. His otherwise smooth face is marked with small tiny scars.
Personality: He speaks before he thinks and is too direct. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a soldier and died while he was still young. Patrick was left his mother's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.
Motivation: Marry his sister to traveling adventurers; and he is greedy
Flaws: Ugly, Impulsive. Bonds: Family, Rich, Military. Occupation: Sellsword
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 10 (+0) | 12 (+1) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 80 pp. 1 Half-Plate. 1 Chain shirt. 1 Buckler.
Henry Oakley, Male Human [Permalink]
Personal [hide]
Description: He wears a violet vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His black hair is singed and shortened. His eyes are likewise blue.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is an amazing painter.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Map Maker like his father before him.
Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Job. Occupation: Map Maker
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). 1 Minor magic item.
Alexandre Wheatley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large black mantle and cape that has been intricately interwoven into his green robe. He sports a long red beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. After coming to the age of reason, Alexandre took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Optimist, Gifted. Flaws: Impulsive. Bonds: Immigrant, Religious. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 70 pp. Black pearl (400 gp). Obsidian (14 gp). 4 Alchemist’s fire. 1 Everburning torch.
Wymar Wesley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a simple tan robe with pastel stripes complete with hood. He wears a broad hat to cover his moderate length blonde hair. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As long as the job gets done he does not care how it got done.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Human compassion.
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Racist. Bonds: Nature. Occupation: Knight
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Aquamarine (500 gp). Aquamarine (500 gp). 1 Darkwood Shield. 1 Darkwood Buckler. 1 Half-Plate.
Gilbert Hadleigh, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His golden hair is unkempt and raggedy. His brown eyes are passionate and lively.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.
History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Gilbert and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and regain custody of his daughter
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Detective
Voice: French accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
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