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Advanced [show]


Gomory Nash, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright yellow suits and hats. His hair is greying and his face has many wrinkles. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Confrontational and typically high on some drug or another. He works hard and plays hard.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and an old rival family wants him found

Flaws: Ugly, Addict, Hedonist. Bonds: Adventurer, Enemies, Family. Occupation: Servant

Voice: Spits and sputters

Attributes [hide]

Gomory Nash, Male Human Ranger 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)10 (+0) 8 (-1)15 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp.


Social Check DCs


Don Reid, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, pastel, dusty cloak. His black hair is singed and shortened. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Don took refuge in the old dungeon and found the beat up bow and armor he uses now. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Flaws: Ugly, Impulsive. Bonds: Nature, Poor, Job, Slave. Occupation: Courier

Voice: Creaky witch voice

Attributes [hide]

Don Reid, Male Human Wizard 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 7 (-2)17 (+3)
Skills Performance +5, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 gp.


Social Check DCs


Adam Fawcett, Male Human [Permalink]

Personal [hide]

Description: A 5'0" western man, he wears a tight fitting red shirt and pants. He wears a colorful flower in his white hair. He has green eyes and a red hat with a brown feather.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Adam began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Adam was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Revenge; and wishes to resurrect an old love

Ideals: Entrepeneur. Bonds: Attractive, Enemies, Military, In love. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Adam Fawcett, Male Human Commoner 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)14 (+2) 12 (+1)18 (+4)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 4000 cp. 1 Everburning torch.


Social Check DCs


Norman Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male usually wears his green robe and has his crossbow always slung over his shoulder. He is tall, broad shouldered and powerfully built. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling hazel eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Norman was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He would like to get married and retire; and a need for knowledge about a nearby landmark

Ideals: Athletic. Bonds: Family, Attractive, Adventurer, Has a crush. Occupation: Tailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Norman Hayhurst, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 18 (+4)14 (+2)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 14
Languages Common, Celestial, Goblin, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Miles Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and tends to wear a pastel poncho over his likewise colored trousers and shirt. His left hand appears badly burned and disfigured. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling amber eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 8 years old his parents immigrated from the north. He helped his father out around the business and became quite the natural. He struck the Barber job and began his own company from there.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Hedonist. Bonds: Immigrant, Job. Occupation: Barber

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Miles Wordsworth, Male Human Wizard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)9 (-1) 12 (+1)11 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Violet garnet (800 gp).


Social Check DCs

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