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Advanced [show]


Charles Asheton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his ceremonial dagger. He keeps his red hair in a flapper bob. He has several tiny ruby earrings on each ear.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Charles Asheton, Male Human Warlock 8
Medium (6'6") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 400 gp. Banded agate (13 gp).


Social Check DCs


Heward Gresham, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is drawn into a tight pony tail with a rose scrunchie. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He plays an instrument quite well.

History: Born in a small village he learned the ways of the warrior from his father. He moved from fad to fad and when he turned 15 he discovered poetry. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Athletic, Artistic. Flaws: Antagonistic. Occupation: Barrister

Voice: Sleepy voice

Attributes [hide]

Heward Gresham, Male Human Fighter 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)12 (+1) 9 (-1)17 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Henry Marlee, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears a simple tan robe with brown stripes complete with hood. His golden hair is long and unkept. His blue eyes are passionate and lively.

Personality: Eccentric and domineering, Henry will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in whip use. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Extrovert, Fighting. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Doctor

Voice: Irish accent

Attributes [hide]

Henry Marlee, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 19000 cp. 1 Banded mail. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Roland Home, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light brown in addition to tight pants. He wears a Stetson hat to hide his balding. His eyes are hazel and he is always smoking a pipe.

Personality: Roland hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the north, but his parents moved at a very young age to the south. When Roland reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is searching for what he claims is his rightful reward.

Motivation: To clean up the streets; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Forgetful. Bonds: Immigrant, Military, Adventurer, Guardian. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Roland Home, Male Human Adept 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 9 (-1)10 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp.


Social Check DCs


Heward Marley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Assassin. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Flaws: Ugly. Bonds: Adventurer, Immigrant, Poor, Job. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Heward Marley, Male Human Aristocrat 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)11 (+0) 5 (-3)17 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 21000 cp. Silver ewer (70 gp). Black velvet mask with numerous citrines (120 gp). Brass mug with jade inlays (600 gp). 1 Everburning torch.


Social Check DCs

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