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Advanced [show]


Trym Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He is portly but not overly obese. His golden hair is singed and shortened. His eyes are violet.

Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his father.

History: He was born in a small forest village. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and retire the richest man in the east

Ideals: Philantrophist, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Cartwright

Voice: Mousy voice

Attributes [hide]

Trym Hadlee, Male Human Bard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 10000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Manfred Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. He keeps his chestnut hair in a pixie cut. He has gray eyes and a green hat with a white feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Logical. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Manfred Gladstone, Male Human Monk 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 9 (-1)10 (+0) 17 (+3)9 (-1)
Skills Arcana +2, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, and a wedding ring on his right hand. He wears his white hair down. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: In love, Poor. Occupation: Body Guard

Voice: Dark and ominous

Attributes [hide]

Heward Marleigh, Male Human Aristocrat 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 53 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 9 (-1)7 (-2)
Skills Arcana +4, Deception +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 700 gp.


Social Check DCs


Roger Garrick, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fancy black suit. He wears a deerstalker hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south to a Soapmaker, Roger learned a great deal about his father's area of expertise. Roger was born on a far southern desert where he grew up under the tutelage of his father, an expert Soapmaker. He has worked as a Soapmaker like his father before him.

Motivation: Sabotage a competitor.

Ideals: Impeccable. Flaws: Insomniac, Hedonist. Bonds: Attractive, Job, Immigrant. Occupation: Soapmaker

Voice: Farmer accent

Attributes [hide]

Roger Garrick, Male Human Sorcerer 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)13 (+1) 11 (+0)16 (+3)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 3000 sp.


Social Check DCs


Lance Merton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man likes to wear ponchos typically of a light white in addition to tight pants. His tied-back hair is red. His brown unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Glassblower for hire.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Ideals: Persistence, Gifted. Flaws: Disease, Impulsive. Bonds: Rich, Job. Occupation: Glassblower

Voice: French accent

Attributes [hide]

Lance Merton, Male Human Wizard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)11 (+0) 12 (+1)17 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: Star rose quartz (40 gp). 3 Tanglefoot bags.


Social Check DCs

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