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NPC Generator

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Advanced [show]


Trym Hayley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears bulky yellow painted plate armor. His left leg appears badly burned and disfigured. He wears a Stetson hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trym was born with his mother's beautiful face. His childhood dream was to be a Mayor, but he was a colossal failure. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and wants a kiss

Flaws: Shy. Bonds: Job, Attractive, Has a crush. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Trym Hayley, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Deep blue spinel (400 gp). Pink pearl (130 gp).


Social Check DCs


Norman Blakely, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his chestnut hair. He has a tattooed face.

Personality: He likes to make people angry or surprised. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: He has money and likes to spend it; and he has passion for adventuring and risk

Flaws: Antagonistic, Racist. Bonds: Attractive, Rich, Adventurer. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Norman Blakely, Male Human Bard 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)6 (-2) 10 (+0)11 (+0)
Skills Medicine +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. Jade (130 gp). Amber (130 gp). Golden yellow topaz (800 gp). 1 Superior lock. 1 Good lock.


Social Check DCs


Henry Cornish, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears a robe, a symbol of the sun god around his neck, and a nunchaku on his belt. He has a hunchback. His auburn hair is greasy and uncared for. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He also has developed a complete distrust of the Animal Trainer profession.

History: Born in the west his family was never financially stable. Like his mother and his sister before him, after school he went straight into learning to become a Map Maker. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Job, Poor. Occupation: Map Maker

Voice: Forgets to breathe while speaking

Attributes [hide]

Henry Cornish, Male Human Warlock 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)16 (+3) 17 (+3)15 (+2)
Skills Intimidation +4, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Gnome, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gerard Winchester, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He prefers to wear red pants and tee shirts. His whole body is exceptionally muscular. He wears his white hair down. He has a tattooed face.

Personality: He is fixated on the number 44. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Gerard began to lead the lost caravan. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Insane. Bonds: Immigrant, Adventurer, Enemies. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Gerard Winchester, Male Human Cleric 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 22000 sp.


Social Check DCs


Chad Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears green leather gloves, a green jacket, and tight pants. With bright blonde hair and a scraggly beard. He has a dull look in his blue eyes.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in kukri use. He was granted druidic powers by his dying brother.

Motivation: He wants revenge against goblins.

Ideals: Athletic, Gifted, Fighting. Bonds: Rich, Enemies. Occupation: Ploughman

Voice: Spits words with contempt

Attributes [hide]

Chad Denholm, Male Human Rogue 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)10 (+0) 11 (+0)11 (+0)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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