Geoffrey Van Es, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of longswords on his belt, each one with a amethyst on the hilt. His golden hair is cut short. He wears a mask on his face.
Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with finding treasure.
History: Gifted from a young age, Geoffrey studied abroad. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.
Motivation: He's looking for his big break.
Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Adventurer, Nature. Occupation: Weaver
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +1
Possessions: 1500 sp. Rose (50 gp). 1 Chain shirt. 1 Banded mail.
Shane Heiser, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear red clothing when he does not wear armor. His head has been shaved. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Shane was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: An old rival family wants him found; and to find somewhere to settle down
Flaws: Ugly, Insane, Mundane, Hedonist. Bonds: Poor, Family. Occupation: Actor
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 120 pp. Blue quartz (8 gp). Tiger eye turquoise (8 gp). Lapis lazuli (8 gp). 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools.
Drogo Home, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He enjoys reading and quiet.
History: He was born to loving parents in a slum to the east. Cursed with vampirism at a very young age, Drogo has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: He's attracted to the PC; and to settle down with his crush
Ideals: Optimist, Logical. Flaws: Ugly, Disease. Bonds: Poor, Has a crush. Occupation: Brewer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 1000 sp. Golden yellow topaz (1300 gp). Coral (160 gp). Star rose quartz (20 gp). White opal (1600 gp).
Richard Browning, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). He sports a flattop hair cut. He has several tiny ruby earrings on each ear.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.
History: He was born in the east. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is greedy; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic, Persistence. Bonds: Rich, Adventurer, Immigrant. Occupation: Mason
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Theobald Hale, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His moppish white hair is in a traditional bowl cut. His fierce green eyes like to dwell on things.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: The child of northern immigrants he idolized his father. His childhood dream was to be a Farmer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Farmer again; and several ex partners dislike his way of doing things and want revenge
Bonds: Poor, Attractive, Job, Enemies, Immigrant. Occupation: Stylist
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 400 gp. 1 Superior lock. 1 Hourglass. 1 Simple lock. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!
