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NPC Generator

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Advanced [show]


Gunter Braxton, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Barrister uniform, he is not a threatening figure. His auburn hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Meet up once more with his childhood friend; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Disease. Bonds: Job, Adventurer, Rich. Occupation: Barrister

Voice: Soft and melodious

Attributes [hide]

Gunter Braxton, Male Human Rogue 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)8 (-1) 11 (+0)14 (+2)
Skills Athletics +5, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Godfrey Shelly, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. When Godfrey reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is terrified, and will act out of fear; and doesn't want to be a bellfounder and was forced into it by his family

Ideals: Philantrophist, Optimist. Flaws: Fearful. Bonds: Family, Military. Occupation: Bellfounder

Voice: Soft and mumbly

Attributes [hide]

Godfrey Shelly, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)10 (+0) 9 (-1)14 (+2)
Skills Arcana +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Aldous Chester, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a worn and beaten armor. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He has worked as a Engraver like his mother before him.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Impulsive. Bonds: Family, Job. Occupation: Engraver

Voice: Soft and mumbly

Attributes [hide]

Aldous Chester, Male Human Fighter 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 11 (+0)13 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears tattered old clothes. His black hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the south to a Crown-heir, Norman learned a great deal about his mother's area of expertise. A freak accident while working with his Unemployed mother left him crippled. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Impeccable, Logical. Flaws: Ugly, Disease. Bonds: Job. Occupation: Crown-heir

Voice: Irish accent

Attributes [hide]

Norman Emsworth, Male Human Aristocrat 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)17 (+3) 13 (+1)10 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Auran, Aquan, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Moss agate (9 gp). Malachite (9 gp). Onyx (40 gp). Rock crystal (40 gp). 1 Minor magic item.


Social Check DCs


Anselm Brent, Male Human [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with yellow colored cloaks and clothing, and sports empty pouches on his belt. His black hair is kept up in a ponytail inside a feathered hat. He has violet eyes and a yellow hat with a tan feather.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He then took over the family business and is one of the better Slave Trader for hire.

Motivation: Someone believes him a fraud.

Flaws: Forgetful. Bonds: Enemies, Military, Job. Occupation: Slave Trader

Voice: Gruff and masculine

Attributes [hide]

Anselm Brent, Male Human Druid 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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