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Advanced [show]


Arnold Coombs, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his hammer. His whole body is exceptionally muscular. He has dyed his greying red hair a little too much giving a sharp red color. His eyes, though not visible through his cowl, are hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He would rather hide behind his crafts than deal with other people.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Arnold was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Beggar. He left for the east, certain he would find work there.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Artistic. Flaws: Mundane, Shy. Bonds: Immigrant. Occupation: Beggar

Voice: Squeaky

Attributes [hide]

Arnold Coombs, Male Human Aristocrat 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills Perception +4, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Charles Wheatley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a simple brown robe with black stripes complete with hood. He sports a flattop hair cut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a wizard, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Sailor again; and expand his business

Flaws: Secretive. Bonds: Attractive, Job, Mentor, Nature. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Charles Wheatley, Male Human Wizard 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 23000 sp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate. 1 Buckler.


Social Check DCs


Richard Hornsby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a small hat to cover his moderate length chestnut hair. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. Energy wise he seems alert and responsive.

History: A powerful necromancer made him what he is. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by goblins. Richard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Professionalism, Athletic. Bonds: Poor, Mentor. Occupation: Masseuse

Voice: Pronounces difficult words wrong

Attributes [hide]

Richard Hornsby, Male Human Barbarian 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 48 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills History +2, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 600 gp. An abacus with copper, silver and gold markers (110 gp). Sapphire pendant on gold chain (800 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (400 gp).


Social Check DCs


Gerard Bristol, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He is physically well-built. His silver hair is greasy and uncared for. He has gleaming, smiling amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. After coming to the age of reason, Gerard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Mercenary

Voice: Cold and demanding tone

Attributes [hide]

Gerard Bristol, Male Human Bard 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)16 (+3) 10 (+0)6 (-2)
Skills Deception +1, Intimidation +1
Senses Passive Perception 10
Languages Common, Draconic, Celestial, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 4000 sp. Lapis lazuli (7 gp). Star rose quartz (20 gp). Emerald (1000 gp).


Social Check DCs


Godfrey Bentham, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a spear, but if one is not available he will default to his sai. He wears a small hat to cover his moderate length auburn hair. He has blue eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Godfrey lived on a farm with his mother, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: To reunite with his old friends; and an old rival family wants him found

Flaws: Antagonistic. Bonds: Adventurer, Family, Mentor. Occupation: Healer

Voice: Soft and melodious

Attributes [hide]

Godfrey Bentham, Male Human Cleric 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 100 gp.


Social Check DCs

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