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NPC Generator

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Advanced [show]


Tim Hastings, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in an above average manner. He has chestnut hair. He has gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Ideals: Philantrophist. Flaws: Insane, Impulsive. Bonds: Attractive, Poor. Occupation: Painter

Voice: French accent

Attributes [hide]

Tim Hastings, Male Human Sorcerer 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 14 (+2)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 700 sp. Deep green spinel (80 gp).


Social Check DCs


Anselm Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears yellow painted combat armor at almost all times. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.

History: Sold as a small child to a wizard, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He inherited the family business which he has now maintained for 5 years.

Motivation: Expand his business.

Ideals: Professionalism. Bonds: Job, Mentor, In love. Occupation: Assassin

Voice: Ums and uhs a lot

Attributes [hide]

Anselm Graeme, Male Human Druid 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)10 (+0) 14 (+2)9 (-1)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 17000 cp.


Social Check DCs


Hugh Asheton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Sculptor does. His golden hair is thinning but still full. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Hugh embodies much of what other species detest in the Humans. A true patriot, Hugh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Sculptor.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Military, Rich. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Hugh Asheton, Male Human Warrior 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 600 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Branson, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. He keeps his black hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in a small village he learned the ways of the warrior from his mother. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.

Motivation: Human compassion; and to reunite with his old friends

Ideals: Impeccable, Fighting. Flaws: Racist. Bonds: Family, Adventurer. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Bertram Branson, Male Human Aristocrat 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)14 (+2) 13 (+1)6 (-2)
Skills Medicine +3, Performance +0
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ernest Hailey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His auburn hair is thinning but still full. He is baby faced.

Personality: He is business-like. He takes instructions and follows them to the letter. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. A few years later when the north was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: He's looking for his big break; and he is currently in port desperately looking for someone to get him out

Ideals: Professionalism. Flaws: Shy. Bonds: Poor, Immigrant, Adventurer, Slave. Occupation: Merchant

Voice: German accent

Attributes [hide]

Ernest Hailey, Male Human Rogue 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)16 (+3) 13 (+1)17 (+3)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Infernal, Terran, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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