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Advanced [show]


Don Denholm, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear ponchos typically of a light green in addition to tight pants. With bright black hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: This man loves dancing and to teach people dancing more than just about anything. He believes the world needs to unite to get rid of giants once and for all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and money/treasure

Ideals: Athletic, Artistic. Bonds: Enemies, Rich, Adventurer. Occupation: Apothecary

Voice: Mousy voice

Attributes [hide]

Don Denholm, Male Human Commoner 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)18 (+4) 17 (+3)6 (-2)
Skills History +7, Religion +7
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Auran, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Raymond Vance, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His auburn hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Healer father left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Artistic, Persistence, Logical. Flaws: Disease. Bonds: Attractive, Job. Occupation: Shoemaker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Raymond Vance, Male Human Druid 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2600 sp.


Social Check DCs


Gerald Ainsley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a robe, a symbol of death around his neck, and a shortspear on his belt. He is an epitome of beauty. His golden hair is smooth and relatively long. His eyes are likewise violet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Gerald lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered music. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their daughter. He worked as a Junk Dealer, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Junk Dealer

Voice: Booming voice

Attributes [hide]

Gerald Ainsley, Male Human Aristocrat 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)10 (+0) 5 (-3)9 (-1)
Skills Medicine -1, Stealth +5
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Deep blue spinel (1000 gp). Tourmaline (70 gp). Citrine (30 gp).


Social Check DCs


Diggory Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He has the majority of his body covered in plate. His head has been shaved. He has a tattooed face.

Personality: Diggory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his painting dream.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Diggory Mitchell, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 1 Chain shirt. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Balimaar Allerton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His black hair is knotted and matted. His eyes, though not visible through his cowl, are violet.

Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born in a small plains village. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Laborer for hire.

Motivation: He is not mentally stable, and does not behave rationally; and several ex partners dislike his way of doing things and want revenge

Flaws: Insane. Bonds: Attractive, Enemies, Nature, Job. Occupation: Laborer

Voice: Hissing voice

Attributes [hide]

Balimaar Allerton, Male Human Cleric 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Stealth +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. 4 Antitoxin. 4 Thunderstones.


Social Check DCs

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