Geoffrey Quinton, Male Human [Permalink]
Personal [hide]
Description: A 6'1" eastern man, he dresses well, typically a more casual-formal manner. He has blonde hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Geoffrey took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.
Motivation: To be a Navigator again; and further expansion of business
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Sailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield.
Miles Beckwith, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his white hair in a flapper bob. He has gleaming, smiling brown eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has never given up on his painting dream.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Depressed, PTSD. Bonds: Rich, Family, Immigrant. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 33 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Elven, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Drogo Elton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a clover on it. His auburn hair is still thick. His eyes are a pleasant hazel.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his brother before him, after school he went straight into learning to become a Detective. He ran away from his former home and has been making his living as a Detective for the past few years.
Motivation: He loathes his own lifestyle; and further expansion of business
Ideals: Joker. Flaws: Depressed. Bonds: Enemies, Rich, Job. Occupation: Detective
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Blue quartz (9 gp). 1 Masterwork manacles. 1 Good lock.
Gerald Davenport, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean grey cloak covering his clean studded leather. He is portly but not overly obese. His chestnut hair is long and unkept. He wears a mask on his face.
Personality: He can speak with the recently deceased. He uses divination through singing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: Expand his business; and balancing his hectic life and new weaver responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Mundane, Antagonistic. Bonds: Job. Occupation: Weaver
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 10 pp.
Ernest Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears just a brown suit. He carries with him a set of maces on his belt, each one with a aquamarine on the hilt. He wears a colorful flower in his brown hair. He has several tiny aquamarine earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the east to a Merchant, Ernest learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Fighting, Logical. Bonds: Attractive, Rich, Job. Occupation: Merchant
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 44 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 |
Possessions: 1100 gp. Rhodochrosite (12 gp). Citrine (30 gp). Black pearl (1500 gp). Aquamarine (1500 gp). Alexandrite (1500 gp). Zircon (30 gp). Rich purple corundum (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
