William Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears a tan coat over a white low-cut shirt, and a top hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His long black hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. He also has developed a complete distrust of the Masseuse profession.
History: A powerful brothel owner made him what he is. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now owns his own business.
Motivation: Expand his business; and to pay off his debts
Flaws: Shy. Bonds: Attractive, Job, Mentor, Debt. Occupation: Dyer
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 18 (+4) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Masterwork Thieves’ tools.
Frederick Marlowe, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in a clean grey cloak covering his clean studded leather. His hair is short and red. His eyes are likewise green. His teeth are white and perfect.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted, Logical. Bonds: Attractive, In love, Slave. Occupation: Barber
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 6 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 300 gp.
Drogo Breeden, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has a hunchback. His red hair is still thick. His brown eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. Flattery will make him almost putty in your hands.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Insane, Selfish. Bonds: Adventurer, Religious. Occupation: Fortune-teller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Manfred Langdon, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears baggy tan pantaloons and a brown scarf. He is an epitome of beauty. His silver hair is slicked back into a classic pompadour. His violet eyes dart from person to person to random spaces in the air.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with finding treasure.
History: Born in the west to a Shoemaker, Manfred learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered west to less war torn lands. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his old friends.
Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Adventurer, Job. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 17 (+3) | 6 (-2) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Druidic, Auran
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp. Coral (150 gp). Sardonyx (20 gp). Alexandrite (1500 gp). Golden yellow topaz (1500 gp).
William Perry, Male Human [Permalink]
Personal [hide]
Description: He wears a violet coat over a green low-cut shirt, and a top hat upon his head. He is portly but not overly obese. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes peer out from beneath his top violet hat.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: William hails from a village terrorized by drow. He was an apprentice working in his father's forge. Days after completing his studies, news broke out that his hometown was attacked by drow. William was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: To reunite with his old friends; and revenge
Ideals: Joker, Justice. Bonds: Enemies, Job, Adventurer. Occupation: Barber
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. Eye agate (13 gp). Blue quartz (13 gp). Lapis lazuli (13 gp). 1 Full Plate. 1 Breastplate. 1 Full Plate.
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