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NPC Generator

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Advanced [show]


Robert Ramsey, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy black suit. He is muscular with a powerful set of arms. His white hair is slicked back into a classic pompadour. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Robert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive, Nature. Occupation: Assassin

Voice: Excited and jittery

Attributes [hide]

Robert Ramsey, Male Human Warlock 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)14 (+2) 18 (+4)11 (+0)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Celestial, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Alby, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears silk and lounges about seductively. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: A skeptical and narcissistic man, Theodoric's first love is himself. His second love is also himself. He also is a firm believer in the manly ideal.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Theodoric was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Someone believes him a fraud.

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Theodoric Alby, Male Human Warrior 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)15 (+2) 16 (+3)14 (+2)
Skills Nature +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


William Brixton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a feathered hat to cover his moderate length auburn hair. He has gleaming, smiling blue eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Ruler, his father struggled to pay the bills. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk.

Flaws: Shy. Bonds: Adventurer, Slave, Poor. Occupation: Dilettante

Voice: Scottish accent

Attributes [hide]

William Brixton, Male Human Warlock 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 8 (-1)14 (+2) 17 (+3)11 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 7000 sp.


Social Check DCs


Gerald Stanley, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a tan coat with red slacks. He has relatively light skin and is very physically imposing due to his abundance of muscles. His chestnut hair is slicked back into a classic pompadour. His eyes are brown and beady.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Healer in town.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job.

Ideals: Joker. Flaws: Ugly. Bonds: Job, Military, Adventurer. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Gerald Stanley, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +4, Athletics +2
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Randal Gentry, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His long chestnut hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend

Flaws: Antagonistic, Impulsive, Depressed. Bonds: Religious, Adventurer. Occupation: Performer

Voice: Hollow voice

Attributes [hide]

Randal Gentry, Male Human Fighter 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 14 (+2)14 (+2)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp. Rhodochrosite (6 gp). Aquamarine (200 gp).


Social Check DCs

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