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NPC Generator

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Advanced [show]


Tim Barlow, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and green handkerchief worn on his right side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His blonde hair is cut short. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to loving parents in a slum to the north. Cursed with a spirit at a very young age, Tim has worked very hard to control his curse. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Disease. Bonds: Job, Poor. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Tim Barlow, Male Human Warrior 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)15 (+2) 8 (-1)13 (+1)
Skills Performance +4, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Undercommon, Terran
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0

Possessions: 4000 sp. Black pearl (1100 gp). Rhodochrosite (14 gp).


Social Check DCs


Gilbert Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered blue stockings. With bright white hair and a scraggly beard. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a logical person and will generally grow upset if things defy logic and science.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Sensitive. Bonds: Attractive, Religious, Enemies. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Gilbert Bradley, Male Human Aristocrat 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Peter Merton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a robe, a symbol of magic around his neck, and a hand crossbow on his belt. He wears a small hat to cover his moderate length auburn hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Peter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a great chef.

History: A powerful wizard made him what he is. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs; and wants to raise his children well

Ideals: Fighting, Extrovert, Gifted. Bonds: Mentor, Nature. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Peter Merton, Male Human Wizard 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)12 (+1) 6 (-2)16 (+3)
Skills History +3, Survival +0
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


William Heiser, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His chestnut hair, when down, is lengthy. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. Flattery will make him almost putty in your hands.

History: William was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 9 years.

Motivation: To be a Jeweler again; and wants to open a new tavern

Flaws: Insane, Selfish, Depressed. Bonds: Job. Occupation: Sellsword

Voice: Prounounces S like Z

Attributes [hide]

William Heiser, Male Human Monk 8
Medium (6'3") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Religion +3, Stealth +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Anthony Marlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants, and he perpetually has his falchion ready. His blonde hair is styled in orderly dreadlocks. His half smiles and brown eyes are beguiling and draw you in.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Around other people he will do his best to conceal his emotions and appear jolly.

History: Anthony was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Anthony Marlee, Male Human Commoner 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 14 (+2)8 (-1)
Skills Performance +2, Religion +5
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 8000 sp. Chrysoberyl (70 gp). Amber (70 gp). Chrysoberyl (70 gp).


Social Check DCs

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