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Advanced [show]


Hunter Dumph, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His black hair is drawn into a tight pony tail with a cross scrunchie. This gray eyed easterner is not easily forgotten.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He struck the Stableman job and began his own company from there.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist. Bonds: Rich, Job, In love. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Hunter Dumph, Male Human Monk 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)8 (-1) 15 (+2)15 (+2)
Skills History +1, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 13000 cp.


Social Check DCs


Bernard Anderton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears rags and sports a simple walking cane. His golden hair is kept up in a ponytail inside a wide-brimmed hat. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also hits on women, regardless of circumstances.

History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his brother recently and the two have been together since.

Motivation: He feels kind of lost in life; and regain custody of his son

Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Poor, Has a crush, Family. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Bernard Anderton, Male Human Barbarian 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)11 (+0) 12 (+1)9 (-1)
Skills Arcana +3, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +4

Possessions: 300 gp. Fire opal (700 gp). Zircon (30 gp). Lapis lazuli (8 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tattered old clothes. He wears his silver hair up in a very large beehive style do. His eyes are a pleasant hazel.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is obsessed with a lost civilization.

History: Guy was born in the west. At a young age he loved to build and create. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Persistence. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Guy Gracey, Male Human Sorcerer 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp.


Social Check DCs


Theodoric Copeland, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep grey leather and dull yellow iron scale mail. He has wavy auburn hair. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He is the product a well kept family trust fund and as such has never really known need. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Impeccable, Artistic. Flaws: Fearful. Bonds: Family, Rich. Occupation: Bounty Hunter

Voice: Scratchy, weak

Attributes [hide]

Theodoric Copeland, Male Human Barbarian 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)7 (-2) 12 (+1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Aquamarine (200 gp). Freshwater pearl (4 gp). Sard (80 gp). 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Raymond Warwick, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His chestnut hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gifted from a young age, Raymond studied abroad. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted psionic powers by his dying brother.

Motivation: To pay off his debts.

Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Debt. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Raymond Warwick, Male Human Paladin 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)7 (-2) 12 (+1)9 (-1)
Skills Deception +1, History +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3100 sp. 4 Alchemist’s fire.


Social Check DCs

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