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Advanced [show]


John Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered mace and tarnished halberd as well. His feathered hat is riddled with cuts and holes. His blue eyes dart from person to person to random spaces in the air.

Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in a small village he learned the ways of the warrior from his father. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Doctor

Voice: Farmer accent

Attributes [hide]

John Anderton, Male Human Expert 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 37 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)7 (-2) 16 (+3)11 (+0)
Skills Acrobatics +3, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: Moss agate (13 gp).


Social Check DCs


Thomas Clapham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He is renowned for his bright violet suits and hats. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny amethyst earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Thomas was born with his father's beautiful face. He helped his father out around the business and became quite the natural. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Persistence. Flaws: Shy. Bonds: Rich, Attractive, Job. Occupation: Sage

Voice: Spits words with contempt

Attributes [hide]

Thomas Clapham, Male Human Barbarian 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)18 (+4) 17 (+3)16 (+3)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Goblin, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Percival Copeland, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears yellow cloth garments or leather armor. His hair is silver and curly. He wears large thick round spectacles.

Personality: He is fixated on the number 79. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Butcher in town.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has set out to sabotage the competition.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Flaws: Insane. Bonds: Job, Immigrant, Adventurer. Occupation: Butcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Percival Copeland, Male Human Cleric 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)10 (+0) 12 (+1)14 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Emerald (600 gp). Pink pearl (150 gp). Red-brown spinel (150 gp).


Social Check DCs


Diggory Copeland, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His hair is long and silver with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. He has several tiny topaz earrings on each ear.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a plains tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist, Fighting. Flaws: Secretive. Bonds: Attractive, Rich, Nature. Occupation: Masseuse

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Diggory Copeland, Male Human Wizard 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)15 (+2) 14 (+2)11 (+0)
Skills Athletics +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: 2000 sp.


Social Check DCs


Wymar Abram, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. He keeps his black hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He takes great joy in being the best Barrister in town.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Barrister.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Job, Religious. Occupation: Barrister

Voice: Whispers

Attributes [hide]

Wymar Abram, Male Human Cleric 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 100 gp.


Social Check DCs

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