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NPC Generator

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Advanced [show]


Thomas Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a robe, a symbol of his god around his neck, and a kukri on his belt. He wears a colorful flower in his golden hair. His eyes, though not visible through his cowl, are amber.

Personality: He acts crazy and hedonistic. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Thomas Mitchell, Male Human Warrior 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 31 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 10 (+0)17 (+3)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Benson, Male Human [Permalink]

Personal [hide]

Description: He wears black trousers with brown and white striped suspenders. He wears various colorful collared shirts. He is physically well-built. With a patchy silver beard and wild silver hair. His thin eyebrows rest above his beady gray eyes.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He has worked as a Tanner like his father before him.

Motivation: Further expansion of business; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Nature, Job. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Randal Benson, Male Human Aristocrat 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Goblin, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 26000 sp.


Social Check DCs


Anthony Cooper, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears rags and sports a simple walking cane. His hair, while still mostly golden, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: Anthony is depressed about a lot of things. He tends to be a nihilist. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Poor, Slave. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Anthony Cooper, Male Human Sorcerer 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 2000 sp. Hematite (14 gp). Aquamarine (800 gp). Zircon (70 gp). Smoky quartz (70 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Darkwood Shield.


Social Check DCs


Charles Winterbourne, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a black armored body suit, with a simple tan line shooting up and back down. His moppish brown hair is in a traditional bowl cut. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by giants. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: He wants revenge against giants.

Flaws: Ugly, Addict. Bonds: Religious, Enemies. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Charles Winterbourne, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 11 (+0)16 (+3)
Skills Performance +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ernest Clive, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is long and red with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His eyes are hazel and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Ernest grew up listening to his father's many stories. Cursed with vampirism at a very young age, Ernest has worked very hard to control his curse. During his travels, Ernest and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ernest discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ernest fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Ernest Clive, Male Human Warrior 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Giant, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 900 gp. Malachite (11 gp). Jade (150 gp). Fire opal (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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