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NPC Generator

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Advanced [show]


Everard Marlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His hair is always cut to a buzz. He has a tattooed face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Everard hails from a village terrorized by dire rats. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Rich, Adventurer. Occupation: Guard

Voice: German accent

Attributes [hide]

Everard Marlee, Male Human Fighter 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 7 (-2)11 (+0) 8 (-1)10 (+0)
Skills Athletics +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple +1

Possessions: 7000 sp. Black pearl (1100 gp).


Social Check DCs


Trey Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. He sports a flattop hair cut. His eyes are likewise gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and human compassion

Ideals: Gifted. Flaws: Antagonistic, Racist. Bonds: Poor, Family. Occupation: Ploughman

Voice: American accent

Attributes [hide]

Trey Beckwith, Male Human Cleric 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 16 (+3)11 (+0) 14 (+2)13 (+1)
Skills Nature +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Alex Royal, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. He has golden hair. He has amber eyes and a blue hat with a brown feather.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Alex is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent father.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Knight

Voice: Smooth and feminine

Attributes [hide]

Alex Royal, Male Human Sorcerer 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)18 (+4) 5 (-3)11 (+0)
Skills History +6, Medicine -1
Senses Passive Perception 7
Languages Common, Infernal, Sylvan, Druidic, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 600 gp. Brown-green garnet (40 gp). Red-brown spinel (40 gp). Alexandrite (1100 gp). Eye agate (10 gp).


Social Check DCs


William Carlton, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear, and he perpetually has his longbow ready. His small hat is riddled with cuts and holes. He has a tattooed face.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was raised in a island tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Fighting. Flaws: Ugly, Insane. Bonds: Enemies, Nature. Occupation: Stableman

Voice: Sighs a lot, exhausted

Attributes [hide]

William Carlton, Male Human Barbarian 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 65 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 8 (-1)11 (+0) 15 (+2)13 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 1000 gp. Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Kody Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, typically a more casual-formal manner. His hair is greying and his face has many wrinkles. His skin is flawless and his gray eyes scan people very quickly.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of western immigrants he idolized his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found.

Flaws: Antagonistic. Bonds: Attractive, Poor, Family, Immigrant. Occupation: Painter

Voice: Eastern European accent

Attributes [hide]

Kody Tewksbury, Male Human Barbarian 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 15 (+2)9 (-1)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp.


Social Check DCs

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