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Advanced [show]


Ralf Prescott, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. His red hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 17. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Justice. Flaws: Insane, Antagonistic. Bonds: Rich, Military, Mentor. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Ralf Prescott, Male Human Bard 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills Deception +5, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 400 gp.


Social Check DCs


Gerald Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. His white hair is thinning but still full. His eyes are hazel and catlike.

Personality: He is a Shipwright first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gerald was born the youngest of three triplets. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in flail use. He has set out to sabotage the competition.

Motivation: He is greedy; and he is unsatisfied with his job

Ideals: Fighting. Bonds: Job, Enemies, Family, Rich. Occupation: Shipwright

Voice: pre-pubescent

Attributes [hide]

Gerald Myerscough, Male Human Cleric 9
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 39 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Deception +5, Investigation +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1000 gp. Coral (70 gp). Obsidian (8 gp). Moss agate (8 gp). Rock crystal (30 gp). Golden yellow topaz (1300 gp).


Social Check DCs


Percival Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars, and carries spears. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Cartwright profession.

History: He was born to loving parents in a slum to the south. He has had some formal music training, and achieved minor success. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Job, Poor. Occupation: Shepherd

Voice: Raspy

Attributes [hide]

Percival Hayhurst, Male Human Paladin 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp. Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a tight fitting tan shirt and pants. He is bald on top and has large black tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his father was called into army service. When Gunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Nature, Military. Occupation: Baker

Voice: Jamaican accent

Attributes [hide]

Gunter Kitchur, Male Human Paladin 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)8 (-1) 13 (+1)17 (+3)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 gp.


Social Check DCs


Guy Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit. His skin is fair and his fingers are delicate and long. He has wavy black hair. His eyes are likewise amber.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.

Motivation: He feels the way he acts is they only way to get by in the world; and a need for knowledge about a nearby landmark

Ideals: Philantrophist, Impeccable. Bonds: Immigrant, Adventurer. Occupation: Farmer

Voice: Nasally tone

Attributes [hide]

Guy Tattersall, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)16 (+3) 12 (+1)10 (+0)
Skills Animal Handling +3, History +5
Senses Passive Perception 11
Languages Common, Giant, Dwarven, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Obsidian (12 gp). Red-brown spinel (120 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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