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NPC Generator

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Advanced [show]


Theodoric Jacobs, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: Overbrimming with self-confidence, Theodoric isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is afraid of women and trembles around them

History: When he was but 4 years old his parents immigrated from the north. Theodoric was born on a far northern island where he grew up under the tutelage of his father, an expert Soapmaker. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Soapmaker and was forced into it by his family; and to unite with his brother

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Immigrant, Family. Occupation: Soapmaker

Voice: Smoker's lung

Attributes [hide]

Theodoric Jacobs, Male Human Adept 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 23 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)14 (+2) 12 (+1)10 (+0)
Skills Nature +5, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 700 gp. Pink pearl (80 gp). Jade (80 gp). Iolite (80 gp). Rock crystal (80 gp). Freshwater pearl (14 gp).


Social Check DCs


Odo Marlee, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. He has a silver handlebar mustache and slicked back silver hair. His gray eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Odo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: Wants to work out more often.

Ideals: Athletic, Passionate, Gifted. Flaws: Hedonist. Bonds: Debt. Occupation: Bounty Hunter

Voice: Sensual and smooth

Attributes [hide]

Odo Marlee, Male Human Monk 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)9 (-1) 5 (-3)11 (+0)
Skills Acrobatics +1, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Thomas Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a black shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. He has styled his auburn hair well, parting it to the left. His brown eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Thomas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of western immigrants he idolized his mother. A gifted student he started as a Barkeep, but he got bored and became a Blacksmith. He has worked as a Blacksmith like his mother before him.

Motivation: To reunite with his absent mother.

Ideals: Optimist. Bonds: Attractive, Family, Immigrant, Job. Occupation: Blacksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Thomas Stapleton, Male Human Ranger 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 500 gp. Amber (90 gp). Brown-green garnet (90 gp). 1 Minor magic item.


Social Check DCs


Gunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a violet coat over a blue low-cut shirt, and a broad hat upon his head. His moppish brown hair is in a traditional bowl cut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Flaws: Ugly, Antagonistic. Bonds: Nature, Mentor, Adventurer. Occupation: Sculptor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Marleigh, Male Human Fighter 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 9 (-1)8 (-1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Undercommon, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Anselm Thackeray, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. He wears a deerstalker hat to cover his moderate length blonde hair. His green eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. He struck it rich when he found rare goods in large quantities. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Family. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Thackeray, Male Human Druid 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)11 (+0) 8 (-1)14 (+2)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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