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Advanced [show]


Nicholas Barton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. He has shaved his head bald. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. His childhood dream was to be a Brewer, but he was a colossal failure. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Sensitive. Bonds: Poor, Adventurer, Job, Family. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Nicholas Barton, Male Human Cleric 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)11 (+0) 12 (+1)16 (+3)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Roger Marley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He very much looks the part of a Dyer. His white hair is unkempt and raggedy. He has hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born in the west to a Dyer, Roger learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He has worked as a Dyer like his father before him.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Job, Poor. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Roger Marley, Male Human Cleric 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Performance +3
Senses Passive Perception 9
Languages Common, Elven, Halfling, Auran
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Gunter Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them

History: He was born blind and as such lacked many opportunities for work. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Shy, Disease. Bonds: Poor. Occupation: Brewer

Voice: Aggressive tone

Attributes [hide]

Gunter Dalton, Male Human Bard 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)11 (+0) 16 (+3)11 (+0)
Skills Performance +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1000 sp.


Social Check DCs


Aldous Barton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears an entirely brown suit with tan socks and a vest with buckled shoes. Beneath his clothing is a huge mess of scar tissue. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Aldous hails from a village terrorized by illithids. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Days after completing his studies, news broke out that his hometown was attacked by illithids. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: A deep hatred of illithids; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Flaws: Selfish, Impulsive. Bonds: Slave, Enemies. Occupation: Painter

Voice: Scratchy, weak

Attributes [hide]

Aldous Barton, Male Human Wizard 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +4, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 41000 sp. Freshwater pearl (6 gp). Azurite (6 gp). Violet garnet (1100 gp). Violet garnet (1100 gp).


Social Check DCs


Robert Hadlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a dagger on it. His tied-back hair is silver. His violet eyes peer out from beneath his Stetson green hat.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Further he is a bit of a stoner and is frequently out of it.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Flaws: Antagonistic, Addict. Bonds: Slave, Immigrant, Job. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Robert Hadlee, Male Human Druid 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)14 (+2) 13 (+1)7 (-2)
Skills Intimidation +0, Stealth +2
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 25000 cp. 1 Minor magic item.


Social Check DCs

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