Peter Blakeley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a blue wide-brimmed hat and blue clothes. He is an epitome of beauty. His red hair, when down, is lengthy. His blue eyes have a joyful gleam in them most of the time.
Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Peter lived on a farm with his father, near the main road leading to a nearby town. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is wracked by social anxiety; and doesn't want to be a spice merchant and was forced into it by his family
Flaws: Fearful. Bonds: Attractive, Has a crush, Adventurer, Family, Religious. Occupation: Spice Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 2800 sp.
Jocelyn Darlington, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. He wears his hair in dreadlocks. His gray eyes are slightly larger than normal.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Banker and found it very stressful. He inherited the family business which he has now maintained for 5 years.
Motivation: To protect his home; and he wants revenge against gnolls
Flaws: Mundane. Bonds: Poor, Enemies, Job, Guardian. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 22000 cp. Black velvet mask with numerous citrines (50 gp). Sapphire pendant on gold chain (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.
Trym Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His eyes are likewise amber.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Trym was born with his father's beautiful face. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Gifted. Bonds: Attractive, Enemies, In love. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 28000 sp. 1 Masterwork Common Melee.
Gunter Cason, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears baggy white pantaloons and a red scarf. His auburn hair is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: From birth he was tutored by a cruel and relentless mentor. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Secretive. Bonds: Attractive, Job, Mentor, Nature. Occupation: Glassblower
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Jeweled anklet (1000 gp).
Hugh Cotton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Servant. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair and beard is wavy and long. His eyes are blue and he is always smoking a pipe.
Personality: He never swears and excessively uses polite adverbs when speaking. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Hugh was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.
Motivation: He feels threatened by others; and to reunite with his old friends
Ideals: Optimist. Flaws: Forgetful, Fearful. Bonds: Job, Adventurer. Occupation: Servant
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +1 / 2d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 700 gp. Alexandrite (900 gp). Tourmaline (110 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
