Robert Rowley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. With a patchy white beard and wild white hair. His blue eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the north. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Gardener again.
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Junk Dealer
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 10 (+0) | 11 (+0) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 200 gp. 1 Minor magic item.
Adam Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, grey cloak. His white hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a Spice Merchant, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better trade route.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Bonds: Poor, Attractive, Job, Enemies, Adventurer, Family. Occupation: Engraver
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1400 sp. Peridot (70 gp). Deep green spinel (110 gp). Red spinel (110 gp).
Simon Read, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear flannel. His silver hair is thinning but still full. His fair skin shows little sign of his aristocratic breeding.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Energy wise he seems alert and responsive.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and wants to have a good time and be beloved
Ideals: Optimist, Professionalism. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Body Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 50 pp. 1 Minor magic item.
Anselm Badger, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of morningstars on his belt, each one with a amethyst on the hilt. His auburn hair, when down, is lengthy. His hazel eyes dart from person to person.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Optimist. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Slave Trader
Voice: Indian accent
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Ignan, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Banded mail.
Aldous Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, pastel, dusty cloak. He carries with him a set of clubs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His blonde hair is singed and shortened. His hazel eyes have a joyful gleam in them most of the time.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home
Ideals: Fighting, Impeccable. Flaws: Ugly, Selfish. Bonds: Nature, Guardian. Occupation: Server
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!
