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NPC Generator

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Advanced [show]


Anthony Staurheim, Male Human [Permalink]

Personal [hide]

Description: A 5'7" northern man, he is dressed in a clean tan cloak covering his clean studded leather. His tied-back hair is brown. He has a dull look in his blue eyes.

Personality: Eccentric and domineering, Anthony will drive conversation. As long as the job gets done he does not care how it got done.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Anthony has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and he feels threatened by others

Ideals: Extrovert, Professionalism. Flaws: Disease, Fearful. Bonds: Family. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Anthony Staurheim, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points -3 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 4 (-3)14 (+2) 10 (+0)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Onyx (40 gp). Violet garnet (600 gp). Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Stanford, Male Human [Permalink]

Personal [hide]

Description: This northern man sports black clothing, slightly heavier than average wear. His clothes are grease stained in places. His white hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves telling others what to do and how they should feel about things. He never wears the same outfit twice, unless he absolutely has to.

History: The child of northern immigrants he idolized his mother. He moved from fad to fad and when he turned 15 he discovered painting. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Opinionated, Artistic. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Ruler

Voice: Smoker's lung

Attributes [hide]

Heward Stanford, Male Human Barbarian 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)15 (+2) 17 (+3)10 (+0)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2400 sp. 1 Masterwork Common Melee.


Social Check DCs


Adam Milton, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a green and black robe with the hood down. He sports a long red beard, and similarly colored long hair. He has several tiny ruby earrings on each ear.

Personality: Aggressive, abrasive, and angry, Adam embodies much of what other species detest in the Humans. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: When he was but 8 years old his parents immigrated from the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Retire the richest man in the west; and money/treasure

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant. Occupation: Bounty Hunter

Voice: Loud with bravado

Attributes [hide]

Adam Milton, Male Human Aristocrat 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)10 (+0) 16 (+3)14 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3

Possessions: 1300 gp. Chrysoberyl (140 gp). Silver pearl (140 gp). Bloodstone (60 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Blythe, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his sai. He keeps his long blonde hair kept up in a rat tail. His face is scarred and worn.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic, Joker, Justice. Flaws: Ugly. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Gunter Blythe, Male Human Expert 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)8 (-1) 13 (+1)11 (+0)
Skills Athletics +3, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +3

Possessions: 300 gp. Violet garnet (700 gp). 1 Minor magic item.


Social Check DCs


Lance Marleigh, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in earthy colors with a white and yellow handkerchief worn on his left side. His hair is short and auburn. He is baby faced.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not trust anyone and sleeps with one eye open.

History: He was born in a small island village. When Lance reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Flaws: Emotional, Insomniac. Bonds: Nature, Military, Religious. Occupation: Dyer

Voice: pre-pubescent

Attributes [hide]

Lance Marleigh, Male Human Fighter 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)17 (+3) 14 (+2)9 (-1)
Skills Investigation +6, Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Gnome, Aquan
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 9000 sp. Red garnet (130 gp). Rich purple corundum (1600 gp). 1 Minor magic item.


Social Check DCs

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