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NPC Generator

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Advanced [show]


Henry Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt. His skin is fair and his fingers are delicate and long. His auburn hair is knotted and matted. His eyes are blue and beady.

Personality: He is irascible and easily irritated. He takes great joy in being the best Performer in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: To be a Barrister again.

Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Henry Wilberforce, Male Human Commoner 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)18 (+4) 12 (+1)15 (+2)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Ignan, Aquan, Dwarven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +1

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Arnold Graham, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair, when down, is lengthy. His eyes, though not visible through his cowl, are brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.

History: He was raised by priests from a young age. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Ideals: Joker. Bonds: Attractive, Military, Religious, Mentor. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Arnold Graham, Male Human Barbarian 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 23 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)10 (+0) 11 (+0)16 (+3)
Skills Intimidation +6, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 600 gp. Solid gold idol (400 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). An abacus with copper, silver and gold markers (170 gp). A small bag of saffron. (90 gp).


Social Check DCs


Roger Tyndall, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems and is in decent physical shape. He wears his white hair up in a very large beehive style do. His hazel eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He struck the Assassin job and began his own company from there.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Logical. Flaws: Hedonist, Disease. Bonds: Rich, Job. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Roger Tyndall, Male Human Cleric 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 16 (+3)8 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Charles Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many tan ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has wavy golden hair. He has gleaming, smiling brown eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a soldier and died while he was still young. Charles was left his father's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to prove his worth to the world

Ideals: Optimist. Flaws: Impulsive. Bonds: Rich, Military, Enemies. Occupation: Detective

Voice: Uses sign language

Attributes [hide]

Charles Hallewell, Male Human Adept 8
Medium (5'10") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)9 (-1) 7 (-2)9 (-1)
Skills Insight +1, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1600 gp. 1 Minor magic item.


Social Check DCs


Kyle Copeland, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses well, wearing pastel shirts, loose pants, and blazers most of the time. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Kyle was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Terse. Bonds: Attractive, Has a crush, Adventurer, Religious. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Kyle Copeland, Male Human Adept 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)9 (-1) 11 (+0)13 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp.


Social Check DCs

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