Arnold Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with a lost civilization.
History: He got into the Sage business at a young age. Arnold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.
Motivation: He has passion for adventuring and risk; and to clean up the streets
Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Job, Guardian. Occupation: Sage
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 1 Masterwork Common Ranged Weapon.
Gilbert Darby, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His skin is also unnaturally pale. With a patchy white beard and wild white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and money/treasure
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Rich, Adventurer. Occupation: Mason
Voice: Boston accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +6
Possessions: Bloodstone (40 gp).
Ralf Bristol, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is typically in his Shepherd uniform. His chestnut hair, when down, is lengthy. He has a dull look in his brown eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. Through the years after Ralf was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ralf's father didn't care for him much, and the feeling was mutual. He became a Shepherd soon after.
Motivation: Further expansion of business.
Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Shepherd
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Terran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 2000 sp.
Drogo Mitchell, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears grey painted combat armor at almost all times. His hair is always cut to a buzz. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: When he was but 3 years old his parents immigrated from the south. He was taken as a slave by a traveling circus and forced to perform He has worked as a Brewer like his father before him.
Motivation: To be a Blacksmith again.
Bonds: Job, Rich, Immigrant, Slave. Occupation: Brewer
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 74 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +4
Possessions: 90 pp.
Henry Dudley, Male Human [Permalink]
Personal [hide]
Description: This man sports blue clothing, slightly heavier than average wear, and sports empty pouches on his belt. He wears a top hat to cover his moderate length brown hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the north. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He got away from his former life and has fallen to alcoholism.
Motivation: He is currently in port desperately looking for someone to get him out; and to protect his home
Ideals: Gifted. Flaws: Addict. Bonds: Guardian, Poor, Slave. Occupation: Spice Merchant
Voice: Slurs words
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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