Drogo Everleigh, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his blonde hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the recently deceased. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Drogo studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, Insane. Occupation: Unemployed
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 72 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 1100 gp. Cloth of gold vestments (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Remington, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he likes to wear ponchos typically of a light green in addition to tight pants. He has a very tight haircut. His amber eyes peer out from beneath his deerstalker green hat.
Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.
Motivation: He is unsatisfied with his job; and expand his business
Flaws: Addict. Bonds: Guardian, Military, Job. Occupation: Doctor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 58 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 70 pp. Fire opal (1500 gp). Chrysoprase (60 gp). Hematite (14 gp). Fiery yellow corundum (1500 gp). Zircon (60 gp).
John Colby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and wears a pastel cloak and cross-gartered blue stockings. His left hand appears badly burned and disfigured. He has a small bristly mustache and wavy chestnut hair. He has a tattooed face.
Personality: He dislikes all the random violence that takes place in the north. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He got into the Cook business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Cook for the past few years.
Motivation: Expand his business; and sabotage a competitor
Ideals: Pacifist, Fighting. Bonds: Nature, Job. Occupation: Cook
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 8000 sp.
Drogo Hale, Male Human [Permalink]
Personal [hide]
Description: A 5'7" northern man, he wears baggy white pantaloons and a black scarf. He has wavy auburn hair. He has a dull look in his violet eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He is the product a well kept family trust fund and as such has never really known need. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.
Motivation: Meet up once more with his childhood friend; and a deep hatred of giants
Ideals: Disciplined, Gifted. Bonds: Rich, Adventurer, Enemies. Occupation: Masseuse
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Norman Blythe, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears green leather gloves, a green jacket, and tight pants. He keeps his long golden hair kept up in a rat tail. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Norman studied abroad. In his 13th year, his parents were killed by a drow raid, leaving Norman alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Brewer.
Motivation: He wants nothing more than to rejoin the army; and expand his business
Ideals: Gifted. Bonds: Attractive, Enemies, Job, Military. Occupation: Brewer
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 36 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 18 (+4) | 7 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Gold and topaz bottle stopper cork (500 gp).
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