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NPC Generator

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Advanced [show]


Anselm Hadley, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a black coat with white slacks. His moppish blonde hair is in a traditional bowl cut. His eyes are gray and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Anselm was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Persistence, Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Attractive. Occupation: Miller

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Hadley, Male Human Adept 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 11 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)17 (+3) 17 (+3)11 (+0)
Skills Investigation +6, Medicine +6
Senses Passive Perception 13
Languages Common, Draconic, Abyssal, Halfling
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1000 sp. Fire opal (700 gp). Amber (140 gp). 1 Minor magic item.


Social Check DCs


Charles Woods, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in earthy colors with a pastel and yellow handkerchief worn on his right side. He has shaved his head bald. His skin is flawless and his green eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born the only child of a wealthy merchant. Brilliant and gifted he never wanted to apply himself. He struck the Carpenter job and began his own company from there.

Motivation: To be a Shoemaker again; and expand his business

Ideals: Athletic, Impeccable, Entrepeneur, Gifted. Bonds: Attractive, Job. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Charles Woods, Male Human Barbarian 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 49 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Hamilton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is well dressed, but even with his fine clothing he looks run-down. He is tall, broad shouldered and powerfully built. His moppish white hair is in a traditional bowl cut. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Actor profession.

History: He was born into a rich family. His father had invested heavily in several trade routes and wanted him to inherit them. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is compelled to act according to his religious beliefs; and to clean up the streets

Ideals: Joker. Bonds: Job, Rich, Guardian, Religious. Occupation: Merchant

Voice: Forgets to breathe while speaking

Attributes [hide]

Wymar Hamilton, Male Human Expert 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)16 (+3) 7 (-2)12 (+1)
Skills Nature +6, Survival +1
Senses Passive Perception 8
Languages Common, Giant, Sylvan, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerard Snowdon, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His long black hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Always inclined to offer people food he seems plenty friendly. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Depressed. Bonds: Immigrant, Military. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Gerard Snowdon, Male Human Barbarian 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 39 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)9 (-1) 11 (+0)11 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Balimaar Home, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is silver and curly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Balimaar was born the youngest of three triplets. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: Revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict. Bonds: Job, Enemies, Family, Adventurer. Occupation: Barrister

Voice: Hard of hearing, loud

Attributes [hide]

Balimaar Home, Male Human Bard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)7 (-2) 11 (+0)7 (-2)
Skills History +0, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. Moss agate (7 gp). Alexandrite (300 gp). Rich purple corundum (600 gp). 1 Minor magic item.


Social Check DCs

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